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Wanted Killer VR

Wanted Killer VR

BERLIN – 25 April, 2018 – Get set for fast-paced action and innovative bullet-time shooting in Wanted Killer VR—a stylized high-octane FPS coming to Steam Early Access in May 2018.

Created by Berlin-based developer Playsnak, Wanted Killer VR casts you as a member of the clandestine WK4 group – an elite team of agents sent in to protect the weak and oppressed when lesser heroes bail out. Only by upgrading your characters and weapons will you stand a chance against the evil GENETIC MINDS Corp., its maniacal private army, and ruthless CEO. So get ready to stretch your skills – and ammo supplies – to the limit as you battle countless enemy types and bosses, from mad scientists to fiendish firefighters.
As you progress through the single player campaign, skill challenges, or wave-based survival mode, a unique brand of teleport system lets you experience player-driven bullet time shooting with a twist. Paired with a flow-based combo system that invites you to take out enemies in style, Wanted Killer VR allows for unparalleled strategic combat as you dash between opponents and complete diverse challenges in spectacular settings – including skyscrapers in the clouds, a mysterious genetics lab, and an ever-changing subway station.
The game is loosely based on the eponymous mobile game Wanted Killer created by Korean developer nChant Interactive. While it resorts to the mobile game’s assets, it features all-new gameplay, story and progression, thus making it its own game as opposed to just a VR port.

Wanted Killer VR
Wanted Killer VR Subway Flamethrower

Game Director Comments

Game Director on Wanted Killer VR, Patrick Esteves, said: “We set out to create a game that blends over-the-top B-movie type characters and storyline with innovative VR gunplay. Our goal at Playsnak is first and foremost about how the gameplay feels and how it can push VR forward. For Wanted Killer VR we found that by combining a variety of interesting weapon types, unique gun steal mechanics, and an innovative approach to teleport, we have made something that we think VR gamers will appreciate. The cherry on top was adding stylized graphics to the mix that really highlight the game’s ‘arcadey’ feel. We’re bringing Wanted Killer VR to Early Access very soon which gives us the amazing opportunity to share our progress with the community and use our players’ suggestions to tweak our dev roadmap and ultimately increase the quality of the game.”

Steam!

Wanted Killer VR will be available on Steam Early Access in May 2018. Visitors and press attending gamesweekberlin can be among the first to experience the all-action shooter when Playsnak takes it to the show floor of Gamefest in Säälchen Berlin on April 27 and 28. As well as showing off Wanted Killer VR, Playsnak will be giving gamers a chance to sample futuristic hoverbike racer Neon Seoul: Outrun at the same event.

See more of Wanted Killer VR at the game’s official website, https://www.wantedkillervr.com , and join the community at https://www.facebook.com/WantedKillerVR.

Wanted Killer VR
Wanted Killer VR Sub Machine Gun


About Playsnak

Founded in 2015, Playsnak is a global next-generation games company with offices in Berlin, Germany and Los Angeles, USA. Playsnak strives to create groundbreaking experiences for the maturing VR and AR markets. For more information, please visit https://www.playsnak.com .

LA Games Conference

LA Games Conference

Los Angeles, California

April 18, 2018 – Digital Media Wire has announced the agenda and speakers for the 12th annual LA Games Conference, a one-day event focused on the future of games and connected entertainment. The conference brings together leaders and decision-makers in Hollywood and gaming at the W Hotel in Los Angeles on Tuesday, May 8th. This Annual Industry Confab Brings Together Top Leaders from NBCUniversal, Blizzard, Super League Gaming, EA, Zynga, Twitter, and Many More..

The event features panels, keynotes, and roundtable discussions on topics including virtual and augmented reality, esports, influencer marketing, global markets and Hollywood and games, as well as opportunities specific to the City of Los Angeles as it further solidifies its status as a media-tech center and growth hub for game development.

The LA Games Conference includes a keynote session as follows:

Keynote conversation with Bernard Kim, President of Publishing, Zynga; interviewed by Stephanie Chan, Reporter, VentureBeat

Confirmed speakers include:

  • Shiraz Akmal, Co-Founder and Chief Executive Officer, SPACES Inc.
  • Sinjin Bain, SVP, Global Head of VR/AR, Method EXP
  • Lydia Bottegoni, Senior Vice President, Story and Franchise Development, Blizzard Entertainment
  • Bjorn Book-Larsson, VP, Product, HTC Viveport, Board Member, VRChat
  • Josh Brooks, SVP, Brand Strategy & Marketing, Jam City
  • Michael Cai, President, Interpret
  • Dustin Califf, Managing Partner, Tool of North America
  • Malcolm CasSelle,CIO, OPSkins, President, WAX
  • Anthony Castoro, GM, Daybreak Games
  • Rishi Chadha, Head of Gaming, Twitter
  • Ben Cohen, Partner, Umbrella Games
  • Carlos Figueiredo, Director, Community Trust & Safety, Two Hat Security
  • Michael Frasier, Vice President, Business Development, International, InComm
  • Javon Frazier, EVP, Strategy & Business Development, Studio71
  • Eric Goldberg, Managing Director, Crossover Strategies
  • J Goldberg, Head of Community, Daybreak Game Company
  • Jon Goldman, Managing Partner, Skybound, Venture Partner, Greycroft
  • Eric Gradman, CTO & Mad Inventor, Two Bit Circus
  • Deepak Gupta, Chief Revenue Officer, Machine Zone
  • Minard Hamilton, Managing Partner, Driver Ventures
  • Dewey Hammond, Vice President, Games Research, Magid Advisors
  • Ann Hand, CEO and Chairman, Super League Gaming
  • Chris Heatherly, EVP Games and Digital Platforms, NBCUniversal
  • Chris Hewish, Executive Vice President, Interactive, Skydance Interactive
  • Arnold Hur, Chief Growth Officer, KSV eSports
  • Bernard Kim, President of Publishing, Zynga
  • Chang Kim, CEO and Founder, Tapas Media
  • Paul Kim, Managing Partner, ICO’s
  • John Linden, President, Seismic Games
  • Dave Madden, SVP, Global Brand Partnerships, EA
  • Yvette Martinez-Rea, COO, ESL
  • Morris May, CEO, Specular Theory, Inc.
  • Michael Metzger, Partner, Drake Star Partners
  • Jay Moore, Alchemist of Fun, Convergence 4D
  • Dan Murray, President, Skybound Interactive
  • Jonathan Pan, Esports Instructor, University of California, Irvine
  • Andrew Paradise, CEO, Skillz
  • Rick Phillips, President of Games Publishing & Licensing, FoxNext Games
  • Joanna Popper, Global Head of Virtual Reality for Location Based Entertainment, HP
  • Nanea Reeves, CEO and Co-Founder, TRIPP
  • Carter Rogers, Senior Analyst, SuperData Research
  • Michael Salmon, Game Consultant, Something Fishy Consulting
  • Ted Schilowitz, Futurist, Paramount Pictures
  • Ari Segal, President & COO, Immortals & LA Valiant
  • Tony Sheng, Product Lead, Decentraland
  • Ned Sherman, Counsel/Director, Manatt Digital
  • Julia Sourikoff, Executive Producer, AR/VR/360, Tool of North America
  • Louisa Spring, CEO, VARI
  • Andrew Stalbow, CEO & Co-Founder, Seriously
  • Mark van Ryswyk, SVP, Glu Mobile
  • Bruce Vaughn, CEO, Dreamscape Immersive
  • Margaret Wallace, CEO, KijiCo
  • Dan Winters, Head of Business Development, Amazon Digital Games, Amazon
  • Careen Yapp, Senior Vice President of Global Business, Mixed Dimensions
  • Michael Zhang, CEO, Firefly Games

Drone Fighters VR Now on Steam

NEW YORK, April 25, 2017 /PRNewswire-iReach/ – DroneFightersVR – an arcade style drone fighting game in virtual reality from SurrealVR Game Studios, an HTC ViveX company, enables you to customize your fighter, arm your battle hungry drones with awesome weapons and dominate your opponents in epic cage fights set in futuristic arenas.

Drone Fighters is a community driven, cross platform title targeting e-sports enthusiasts that are exploring virtual reality. Available now as an Early Access title for $9.99 with a 30% launch discount, Drone Fighters will explore the many exciting directions that the game offers, prioritizing player input from the very start. The game will retail for $14.99 after the initial discount.

While the Early Access audience is totally engaged, Surreal VR is working on new drones, new weapons and features ranging from spectator mode and drone fighter team versus play and live tournaments with rating systems for fighter analysis, to building your own drones from scratch and co-op solo missions.

Drone Fighters is a challenging game, making full use of VR controllers for unique motion controls, and offering a hand-eye coordination fighting system that makes the game different than most other titles. Solo missions and practice levels teach players how to master the controls in no time, and when you practice, you feel that you are learning something new and different. Your reflexes are getting sharper and you observe the game stage better and better, almost like learning how to drive a car. The game elevates you to a new level and your drone becomes a part of you.

Partial list of Main Features from the release version of Drone Fighters:

Cross Platform VR gameplay (HTC Vive and Oculus Rift with Touch controllers)
18 solo games to master
Unlock drones and weapons as you go
Build your unique fighter avatar and drone with the SurrealVR customization system
Versus fights against your friends and foes from all over the world, with real time voice chat
Unlimited fun against players worldwide.
Unique game with a custom control system optimized for VR.
Learn, master and show off your skills. Pratcie much… As it’s not easy to become the top Drone Fighter.

Here’s a Video!

Contact:
Twitter: @SurrealGames
Facebook: https://www.facebook.com/SurrealYouCanFeelIt/

Game Links:
http://store.steampowered.com/app/612600
www.DroneFightersVR.com

CHECK IT OUT!
Click each Image for the Bigger Picture.

Steamhammer VR

Steamhammer VR

GamestormVR launched a Kickstarter campaign for SteamHammerVR, a beautifully designed, steampunk-themed, story-based, smash ’em up Virtual Reality gaming experience that has been Greenlit on Steam Greenlight. The team currently plans to launch a demo of the game this month, July 2016.

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“When we saw VR for the first time in January this year we just knew we had to get involved, we wanted to be part of this amazing revolution in the gaming industry,” says Mark Bellinger, Managing Director of GamestormVR,” We didn’t just want to make a game, we wanted to make a truly audacious game. To do that, we know we need to involve the gaming community and transform their wishes into the world of SteamHammerVR.”

SteamHammerVR takes you to the steampunk world of Victorian London, 1892. The dastardly Professor Rattwurm is attempting to enslave the fine English folk with his army of clockwork rodents. Using this new-fangled steam power and the technical expertise of Doctor Obadiah Springhorn you are armed with the latest gizmo for bashing robot rats – The Steam Hammer exo-suit!

Players can choose Steam Hammer weapons for both hands. Options available include the Steam Hammer, Steam Cannon, Magnet Beam, Rotor Hammer, Rotor Saw, and Tesla Ray. The game features quite the engaging storyline and characters that immerse you in 19th century Steampunk Victorian London. Explore many areas, including the streets, to the sewers, from the Tower of London to the banks of the River Thames while completing your missions.

See More!
GamestormVR has turned to the Kickstarter community to raise money for this game because they want to create one of the most epic VR experiences of 2016. The team wants to involve the gaming community in SteamHammerVR’s development, and they are even giving players the chance to be immortalized in the game! If this crowdfunding campaign goes well, GamestormVR would like to build a version of SteamHammerVR for both PlaystationVR and the Oculus Rift.
“It is a dream becoming reality seeing your ideas on paper brought to life in VR, truly magical,” says ‘Magic’ Martin Rowe, the project’s Artistic Director, “The funding raised will not only be used to enhance and expand the world of SteamHammerVR but will also allow us to attend as many gaming conventions as possible between now and the official launch in December 2016. We want to bring SteamHammerVR to as many people as we can.”
In exchange for pledging to the project, backers can gain access to a variety of rewards including a credit in the end titles for £5, a Founders Edition of the full SteamHammerVR game for £15, and more. Backers can also pledge £25 for an official Limited Edition ‘SteamHammerVR London Tour 1892’ T-Shirt or £100 to have an image of your face expertly placed somewhere in the gameplay and an acting credit.
For more information, please visit the Kickstarter page here.
Since being awarded the Smarta100 in 2010 as one of the most resourceful, inspiring small businesses in the UK, Showstorm has grown to be a uniquely talented team of creative and technical professionals driven by a passion to create, pioneer and deliver first class memorable entertainment experiences.
If you can imagine it then we can very likely create it, but our real forte is in dreaming up and delivering products that nobody has imagined yet.

Already industry leaders in the creation of professional Entertainers Software, in 2016 we are pioneering with our vision for the next evolution of stunning content, specialising in (AR) Augmented Reality and (VR) Virtual Reality technologies.