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Family Video Gaming from Chris Jones Gaming

Creating a Healthy and Fun Family Video Gaming Experience


In today’s digital age, This doesn’t mean merely supervising screen time but actively engaging with the gaming world and providing guidance. Here are some tips from Chris Jones Gaming to get you started. 

Encourage Responsible Gaming

Setting clear guidelines for screen time and game content is essential to cultivate a responsible gaming environment. Not all games are suitable for all age groups, so review game ratings and content before they become part of your family’s library. Additionally, establish a balance between gaming and other activities like outdoor play, reading, and family time. This prevents excessive screen use and helps maintain a healthy lifestyle.

Encourage Communication

Open communication forms the backbone of a safe and enjoyable gaming environment. Encourage your children to share their gaming experiences, interests, and concerns. This open dialogue enables you to understand what they’re encountering in the virtual world and provides a platform to discuss the potential negative aspects, such as cyberbullying or inappropriate content.

Explore Diverse Game Genres

Video games are as diverse as books, movies, and music. Introduce your family to a wide array of game genres, from puzzles and adventures to educational and creative games. This broadens horizons, promotes diverse interests and skills, and ensures the gaming experience remains fresh and engaging.

Develop Problem-Solving Skills

In addition to being a source of entertainment, games can be fantastic tools for cognitive development. Choose games that challenge your children’s minds and promote problem-solving abilities. Puzzles, strategy, and adventure games not only provide fun but also contribute to improving critical thinking and decision-making skills.

Use Gaming as a Reward

To maintain a healthy relationship with gaming, use it as a treat or incentive for completing responsibilities. Whether homework, chores, or good behavior, gaming can be an effective motivational tool. This approach reinforces positive behavior while ensuring that gaming does not overshadow other essential aspects of life.

Highlight the Benefits of Gaming

While it’s easy to dwell on potential negatives, it’s equally important to recognize the benefits that gaming offers. Video games can improve decision-making skills, reflexes, and hand-eye coordination. They can even offer educational value, teaching everything from history and geography to complex scientific concepts, all in an engaging and interactive manner.

Design a Multi-Functional Gaming Room

Creating a dedicated gaming and entertainment space in your home is a fantastic way to enhance the gaming experience. This could be a multi-functional room that can also serve as a family movie theater or a chill-out zone. A dedicated gaming room also creates a specific place for electronics, making it easier to monitor usage and maintain a tidy home.

Track Home Improvements

If you do opt for a dedicated gaming room, keep a record of any enhancements you make. This not only helps in maintaining the room but can also add value to your home. Future potential buyers who are gaming enthusiasts will likely appreciate a well-designed entertainment space.

Creating a family-friendly video gaming environment can initially seem daunting, but following the above tips makes it much easier. Remember, moderation, open dialogue, and a wide variety of games can ensure that gaming becomes a positive, enriching part of your family’s life rather than a point of contention. So engage, guide, and enjoy the gaming world with your family, creating shared memories that will last a lifetime.

Chris Jones Gaming has all the gaming tips and information you’ve been looking for. Let us know if you have any questions!

Article by Micah Norris for Chris Jones Gaming

Image via Pexels

Chris Jones Gaming

Make A Game

At one point Chris Jones Gaming was considering making a game. This was about 15 years ago when we were modifying Star Trek games.

It hasn’t happened, but who is to say it won’t happen. If we were to do that, here’s a bit of what’s involved.

Making a science fiction game involves a lot of stuff, as you might know, including:

  1. Concept development: Developing the game concept, which involves creating the storyline, characters and their interaction with each other, and the setting. This is the foundation upon which the game will be built, where it starts.
  2. Game engine selection: The game engine is the software framework that is used to create the game. Popular game engines used for science fiction games include Unreal Engine, Unity, and CryEngine.
  3. Art and design: Once the game engine is selected, the next step is to create the game’s art and design elements, including 3D models, textures, animations, and user interface.
  4. Programming: The game’s mechanics, features, and interactions are created through programming, using languages such as C++, C#, and Python. I have a few people in mind for this.
  5. Sound and music: Sound and music play a crucial role in immersing players in the game’s world. Game developers must create or license appropriate sound effects and music tracks that fit the game’s theme and mood. I have someone in mind for this.
  6. Testing and debugging: As the game is being developed, it must be tested and debugged to ensure that it is functioning as intended. This involves identifying and fixing bugs, balancing gameplay mechanics, and optimizing performance. This is one of my favorite parts of the process.
  7. Distribution and marketing: Once the game is complete, it must be brought to the gamers of the world. This involves distribution channels, like digital storefronts or physical distribution, and marketing the game through various channels to attract players and fans.

To Make a Game, that is popular, involves quite a lot – and the talent needed isn’t going to work for free. Getting it done involves many different skills and areas of expertise. The author, Chris Jones, is working on all of that. I have talent in mind.

Stay tuned.

I have talked about this before -the fact that I’m bringing it up again means I have not, and will not, drop the idea. Full transparency – I’ve done nothing but think about making a game since I wrote the last article about making a game.

Make a Game - Chris Jones Gaming
Chris Jones Gaming SciFi
The Right Timing

Sci-Fi Short Story close to release

Updating this post I’d like to say that the short story is close to release.

I’m quite proud of this.

Here is a small blurb from it.

“What Just Happened? Just then the intercom in the Captain’s quarters beeped. Dane responded with “Briggs here, what is it?” His First officer, second in command, came on and said, Happy Birthday, Sir. The Crew would like to wish you a Happy Birthday in person. There’s a cake with your name on it in the lounge”.

Watch for updates here.

Cover illustration by Olsie.

As for the game I mention in that previous post, it is still in concept stage, based on the final edits of the short story.

Update Sept 19, 2022 – The Short Story has been released on Amazon – Click this!!!

Chris Jones Gaming SciFi

We are going to make a game

I feel the beginning of a month is a good time to announce something like this.

We are going to make a game.

Chris Jones Gaming is going to make a game.

What kind of Game?

Science Fiction – or SciFi.

We got the look..

I have a short story that will be published soon – I’ve been saying that for a while – but it is happening.

It will for sure be a PC Game, and we’ll discuss Console versions.

Update Sept 19, 2022 – The Short Story has been released on Amazon – Click this!!!

Heading up The Ultimate Universe Mod starting in 2007 was a fantastic experience, and I believe it to be the time right to create something brand new.

There’ll be more on this as it progresses.

Excited for the Future!

A Blockchain Wargame – Faraland

Faraland has exquisitely digital collectibles created with blockchain technology. Each collectible is matchless, genuine and varies in rarity. The Faraland Universe has many different races – such as human, orc, angel, demon, dragonborn, elf and fairy which are waiting for you to discover and collect.

Faraland is also a multiplayer RPG NFT GAME that lets the user engage in the combat arena and profit from battles.

Kinda Kool, Huh?

Faraland

Check out this video voiced by Dee Alvis.

Chess variations II: Alternate rules and situations

Hostage Chess:

Any piece taken by you becomes your piece. You can then drop onto your side of the board in any free location, at any point in time.

Difficulty: Just above average chess; 5.5/10. The difficulty is now in placement and knowing gthe consequences of losing a piece.

Fun: 10/10!!! Rub salt in your enemies wounds by using what they lost. Adds an additional boost to eating and really reinforces the consequences of losing pieces.

Edits to be made: Have an extra set of pieces set aside for use.

Dark/Fog of War Chess:

Your opponent’s moves and pieces are not visible. Pawns, who’s movement may be blocked by a piece will be informed that a move forward is an illegal move- on this point some variety is seen on informing players, as some versions have an umpire who can decide on whether they announce what piece has moved or where it may be moved to.

Difficulty: Extreme: this style of game play requires knowledge of common moves and tactics. It works best for people who know how to play, and play well. 10/10.

Fun: If you like puzzle games and riddles, and deductive reasoning, this is the variation for you. If you love battleship, this is perfect.

Edits to be made: For an in-person game, this version would require 3 boards (you, opponent, 3rd party) and an umpire (to decide legality of moves).

Omega Chess:

Two pieces are added: The Wizard moves 1,3 or 3,1. It’s placed in the corners of the board, starting just off it. The Champion can either jump 2 diagonally, or move up to 2 horizontally or vertically, reminiscent of Chaturanga.

Difficulty: With a larger board and two new pieces, I feel the difficulty will be found in learning and adapting to the new pieces over anything else. 6/10.

Fun: Yeehaw WIZARDS!!!!!!! The names of the new pieces and the added gameplay gives this version a 7.5/10.

Edits to be made: 10×10 board, 4 additional pieces per side (2 wizards, 2 champions)

Cannibal Chess:

Difficulty: Definitely on the higher end: Remembering all the pieces that were eaten, and by whom, and doing so for your opponent as well is hard. A good way to train one’s memory!

Fun: Perfect opportunity for obnoxious munching noises during gameplay. 10/10.

Edits to be made: None to the board or pieces themselves. I would recommend marking the figures with some sort of symbol and then writing out which ate what on a sheet of paper.

by Abby Zarakovich

Ultimate Universe

Ultimate Universe Mod

The Ultimate Universe is/was a total conversion modification of the PC Game, Star Trek: Legacy (released in Late 2006). It is a collaboration of many individuals driven to make the best of Star Trek Legacy. 

 

You MUST start with a Fresh Clean unmodded Legacy install. If you try installing over UU1.0 or 1.5 you will CERTAINLY have problems! This is part 1 of a 2 part installer. Be sure to grab Part 2 of 2 as well, both are required!. UU2.0 is a FULL INSTALL.

Now that’s out of the way. You will find a new menu structure, more
races, enhanced missions, the new Vs Armada, and Instant Vs modes. As
well as the new “Exploring History” mode which is a mostly non combat
mode that explores Earth and Mars development from the NX-01’s time to
the NCC-1701F.

Great new intro, loading screens and main menu
graphic by Mindwipe. Three interviews with the CoWriter of the Stock
Campaign Derek Chester done by Mindwipe himself and a TMP Theme music
vid with Mike Shaw. Rebuilt main menu by Muldrf. Enhanced Explosions and
weapon effects by Miri as well as some nice new glow work on some of
our favorite starships.

Here’s my Favorite Miri Explosion sequence!

New Terran Empire ships by Nix and new Section
31 by Gan as well as some other offerings. Additional ships by Maxloef.
New Map Editor menu structure with easier navigation setup by Tjoz with
nearly all flyable 2.0 ships as well as the stock components.

A fair number of ships by MRJohn have been added. And lets certainly not
forget DJ Curtis’s beautiful Century and Vivace Class starships.
Enhanced UUTools utility and the new LMTools Modding Utilties have been
released as well, also the Legacy Mission Editor is included although the
LMTools has full mission building abilities built in. I have included
the Modinstaller for good measure for any aspiring modders out there
who might find use for it.
Ultimate Universe 2.0 - Part 1

————————————-
Nov 27th, 2009 – Part 2 of 2
You will find a new menu structure, more races, enhanced missions, the new Vs Armada, and Instant Vs modes. As well as the new “Exploring History” mode which is a mostly non combat mode that explores Earth and Mars development from the NX-01’s time to the Ncc-1701F.

Great new intro, loading screens and main menu graphic by Mindwipe. Three interviews with the CoWriter of the Stock Campaign Derek Chester sone by Mindwipe himself and a TMP Theme music vid with Mike Shaw. Rebuilt mainmenu by Muldrf. Enhanced Explosions and weapon effects by Miri as well as some nice new Glow work on some of our favorite starships. New Terran Empire ships by Nix and new Section 31 by Gan as well as some other offerings. Additional ships by Maxloef. New Map Editor menu structure with easier navigation setup by Tjoz with nearly all flyable 2.0 ships as well as the stock components. A fair number of ships by MRJohn have been added. And lets certainly not forget DJ Curtis’s beautiful Century and Vivace Class starships. Enhanced UUTools utility and the new LMTools Modding Utilties have been released as well, also the Legacymissioneditor is included although the LMTools has full mission building abilities built in. I have included the Modinstaller for good measure for any aspiring modders out there who might find use for it.
Ultimate Universe 2.0 - Part 2

————————————-
April 7, 2011 – Hosted by Moddb
Ultimate Universe 2.2 Update (Build 2) – This release includes updates to a fair number of existing ships to add features to them such as breaking nacelles with plasma effects, animated bussards, reduced torpedo circling, bump maps, and some torpedo circling prevention work. There are also a number of new ships, Wagaugusto’s Olympic Class. Phoenix’s TOS Proxima which was released to public in December is now included. The ole Marauder from BC ported by Muldrf with Acidfluxxbass’s take on it’s textures and Miri and Gan’s effects and weapons. Galaxy X (Evolution) Class, The Icarus Class. There are also numerous ships by Rudianos. Additional texture work by Gan and Acidfluxxbass on various ships. Great new effects work by Miri as usual. New Destruction Damage work by Gan making it a bad idea to get to close to a dying ship..

Ultimate Universe 2.2 Update (Build 2)

Please note that this does not represent (yet) the full extent of the mod. This site will, when time permits, contain credits and readmes for the many great talents involved in the making of the mod.

See the Full Mod with more notes at MODDB!

Thank you for years of Support!

Ultimate Universe
Click for BIG Picture!

 

Chris Jones Gaming - 2008 Logo
Ultimate Universe Mod by Chris Jones Gaming
Kingdom Hearts III

Kingdom Hearts III Trailer

KINGDOM HEARTS III

…tells the story of the power of friendship and light vs. darkness as Sora and his friends embark on a perilous adventure.  Game Release Date: 29 Jan, 2019 – Here’s the latest trailer, as revealed at the Tokyo Game Show.  #TGS2018

Set in a vast array of Disney and Pixar worlds, KINGDOM HEARTS follows the journey of Sora, an unknowing heir to a spectacular power. Sora is joined by Donald Duck as well as Goofy to stop an evil force known as the Heartless from invading and overtaking the universe. Sora, Donald, and Goofy unite with iconic Disney-Pixar characters old and new to overcome tremendous challenges and persevere against the darkness threatening their worlds.

Kingdom Hearts III

Assassin's Creed Odyssey

Assassin’s Creed Odyssey Post-Launch

The Most Comprehensive Assassin’s Creed Live Content Plan Unveiled

What? You Missed This?

LONDON, UK — SEPTEMBER 13TH, 2018 — Ubisoft® has announced the Assassin’s Creed® Odyssey post-launch plan, which includes a Season Pass with two major, episodic pieces of narrative content and Assassin’s Creed® III Remastered. Additionally, all Assassin’s Creed Odyssey players will have access to free content, including the story-focused and episodic Lost Tales of Greece, as well as daily and weekly in-game events.

The Assassin’s Creed Odyssey live roadmap plan is the biggest and most ambitious in the franchise, giving you more story content than ever before, in a brand new, episodic format, for the two story arcs included in the Season Pass. You will be able to dive into new episodes as they premiere, or experience the epic adventures in their entirety once all episodes are available.

ASSASSIN’S CREED POST LAUNCH TRAILER[fvplayer src=”https://chrisjonesgaming.net/wp-content/uploads/2018/ACOD_trailer_Post_Launch.mp4″ splash=”https://chrisjonesgaming.net/wp-content/uploads/2018/09/ACOD_art_Story_Arc_1_180913_6pm_CEST_1536846740.jpg” width=”800″ height=”500″]

The Assassin’s Creed Odyssey Season Pass includes:

  • Story Arc 1 – Legacy of the First Blade: This episodic adventure will introduce players to the first hero to wield the iconic hidden blade, changing the course of history. Players will learn more about the backstory of the Assassins and why they choose to fight from the shadows. Starting December 2018, episodes will be released approximately six weeks apart.
  • Story Arc II – The Fate of Atlantis: In the second story arc, players will confront godly creatures and uncover the secrets of the legendary sunken city. In a surprising saga filled with twists and turns, players will get even closer to Greek mythology and the First Civilization. Coming spring 2019, episodes will be released approximately six weeks apart.
  • Assassin’s Creed III Remastered: Ignite the American Revolution as Connor, the master assassin, born amidst the beauty and the brutality of 18th century America. As a bloody uprising draws ever nearer, your clan is threatened by a powerful group seeking to crush the American Revolution and control the thirteen colonies. Shocked into action by the devastation of your village, you pledge your life to the cause of freedom, and embark on a decades-long quest to achieve it. Assassin’s Creed III Remastered will be released in March 2019 and will include :
    • All the DLC: The Benedict Arnold Missions, Hidden Secrets Pack and Tyranny of King George.
    • Assassin’s Creed® Liberation Remastered.

The Remastered editions will feature 4K and HDR on PS4™ Pro, Xbox One X and PC, higher resolution textures, a new graphics engine, and several other graphical enhancements. Gameplay mechanics and ergonomics have also been improved. Assassin’s Creed III Remastered will be sold as a stand-alone title for players who do not own the Assassin’s Creed Odyssey Season Pass.

The Season Pass is included in the Assassin’s Creed Odyssey Gold, Ultimate, Spartan and Pantheon Editions, and is also available for purchase separately.

Free Content

In addition, an extensive lineup of free content, including new narrative content and in-game events, will be available for all players after launch, including:

  • The Lost Tales of Greece: Free episodic questlines will release regularly in-between episodes, providing a constant flow of new stories for players to discover. These quests will feature familiar faces and new characters from the world of Assassin’s Creed Odyssey.
  • Recurring In-Game Events: Each week a new epic ship or mercenary will appear, presenting players with challenging battles as they hunt down these powerful enemies. Daily and weekly contracts will send players on new quests across Greece.
  • Discovery Tour: The educational tool that lets anyone explore the game in a conflict-free environment, will be available for Assassin’s Creed Odyssey. Players can traverse the entire interactive 3D recreation of Ancient Greece, free of conflict, time pressure or gameplay constraints, after launch.
  • Many more updates, including new monstrous and mythical creatures to defeat and a New Game Plus mode presenting new challenges and the ability to see how different choices affect players’ stories.

There will be more to come as the Assassin’s Creed Odyssey development team is committed to support the game and continued improvement of the core experience with additional content, yet to be revealed.
Assassin’s Creed Odyssey will be released worldwide on October 5th, 2018. Gold, Collectors and Ultimate Editions owners will have access to the game three days early, starting October 2nd, 2018.
For more information about Assassin’s Creed Odyssey, please visit: assassinscreed.com.

You can unsubscribe from this mailing list at any time by replying “UNSUBSCRIBE” to this email, and you can exercise your rights, such as the right of access, modification, or deletion by contacting privacy@ubisoft.com. If you’d like to know more, please visit Ubisoft’s Privacy Policy.

ABOUT ASSASSIN’S CREED ODYSSEY
Assassin’s Creed Odyssey is an ambitious role-playing game that places choice at the center of the experience. The action takes place in Ancient Greece, a world rich with myths and legend, in fifth century BC during the Peloponnesian War between Sparta and Athens. Embodying Kassandra or Alexios, a mercenary of Spartan blood sentenced to death by their family, players will embark on an epic journey from a young outcast to a legendary hero and uncover the truth about their mysterious First Civilization lineage.

ABOUT UBISOFT
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017-18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2018 Ubisoft Entertainment. All Rights Reserved. Assassin’s Creed, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.<br>