Robinson Crusoe; Board Game

Trapped on our own islands of loneliness, we seek a way out. In this game, you can sate that desperation by escaping the clutches of wilderness. I first heard about Robinson Crusoe the board game from my friend’s history professor. He, like many others, was looking for games to play at home.

One of the several draws of this board game is the ability to play by yourself. Robinson Crusoe has a Single Player option and a Multiplayer one, up to 4 players total. The Game is Published by Portal Games, and is available here.

The Game is based off of the classic book Robinson Crusoe, published in 1719.

Resource-gathering game that included cards, dice and tokens. There are many different paths to victory, which allows for replayability, especially if  you have a dislike for repetitive games.

Get through the scenarios and escape the island! From coopboardgames.com

How to make a card game with tokens and extended gameplay

Step 1

Brainstorm!

Decide on a theme, idea or concept that you want to explore.

Step 2

Decide on a Game end goal/ how one wins the game.

This is where counters come in. How many does one need to win? Are they part of winning, or do you use them to retrieve other cards?

Counter examples: Health points in  Pokemon, a way to get assets in Netrunner, A way to count round victories (and bets in general) in Mahjong.

For the game I’m creating as an example, A certain number of each kind of token (Division and Romance) is needed to win the game.

Me trying to figure out the end goal + playstyle

Step 3

Balance in these kinds of games can be tricky.

I suggest using existing proportions from other things as a guide. For example, using the way currency is divided as a basis for card-to-token ratios. Nickels to Dimes to Quarters (20:10:4), as token type 1: token type 2: total cards, if you don’t mind having numbered tokens (or just a whole pile of them).  For the Example, to figure out how much of each type of card I wanted, I played off of the  average number of fic tags on any one work, and decided that balancing between 7 and 12 might do me good. Again, there’s no need to worry; play time with the game will help figure out the kinks, or even talking about the design with other potential players.

Handwriting,,, ugh
A look at me trying to figure out what I wanted the proportions to look like, with some name brainstorming at the top

Step 4

Design the cards.

The key to games that require reading is to make sure your font is legible for all your players. Using Dyslexic-friendly fonts, and making sure that the text is at a good size, especially if your players are on the older side.

Color-coding your cards can help distinguish them. Since tokens are involved, it can help to add any symbols on the tokens to the corresponding cards.

I used excel to help me with this step!

Color coding

A sampling of card names + some descriptions-in-progress

BOXES
The ruler on the top of this page was especially helpful in designing these

 

Hacker vs. Corporation: the Card Game a.k.a. , “Android: Netrunner”

While researching Magic the Gathering (I had heard it was a fun play), I came across something else that piqued my interest: an extinct game by the name of Android: Netrunner.

At the Brain-dead hour of 4 am, the fast-paced commentary on the Netrunner U.S. Nationals 2019 The Cut was a pleasant listen. From what I’ve gathered on a brain full of sleep soup (probably better known as melatonin), I’ve gathered that it’s a combination of Magic the Gathering and Poker.

The game runs as follows: You and another player oppose eachother; one plays a corporation, and the other plays a hacker. Each team has to get 7 “agenda points”. Hackers gain them from taking the cards from the corporation, and the corporation from completing agenda card requirements.

Entertaining, or at the very least, compelling!

This game involves Resource management, and much like our own monetary system, there is some complexity. The game involves 6 kinds of tokens, most of which are double-sided to signify different things.

The Artwork is lovely as well!

An Example of the art
“The Personal Touch” Card Art

For those who want a true cyberpunk experience, this is the game for you.

Since it was cancelled in 2017, there’s no chance of getting new cards, but there is an online deckbuilder/play site here.

Blaseball’s Boom

Musicals and Music video, fan animations and artwork…. for a fantasy baseball browser game?

It’s indeed the case!

Blaseball is an absurdist online baseball game that was split into “seasons” (a la Apex Legends) with a rulebook with chunks that are redacted for the player. There’s a shop with in-game items purchased with in-game money won by backing teams, similar to various irl fantasy leagues.

The trick with this game is the unusual stats, the ability for you (as a player) to vote on actions of the teams or rules of the game, and “blessings” (random powerups) get randomly assigned to the blaseball players on the teams, like “performance enhancing demons” and “bloodlust”.

The trick is both in choice making, and knowing the players enough to decide which teams to bet on.

For fans, the joy is in the story telling, the characters, the competition, and the eagerness of waiting for your team to win.

Dungeon design in DnD: The Rooms, Hallways, and the bits between your players and the Boss

A home is not an empty house; even the most neat space still has stuff in it. In Dnd,  the problem is how to describe a space without tripping up your players, while maintaining the atmosphere you want.

Where is this place going to be? Will you build the building around the location? Will you develop the building based on its occupant? Both?

Think about what people would need to live in your chosen location. For example: A Cult that lives below ground; where do they get their food? What do they do for entertainment? What do they find important in their cult, and what kind of space does that occupy? In that case, you could add in pantries, game rooms, a few sacrificial alters in front of a statue with it’s own room, a space for priests in the cult, a space for digging tools, an area for certain building or support materials, and some sort of path to remove dirt that’s been freshly dug.

Even with just this, there’s already a map being developed.

To build a place around its occupants can be more complex than just location-based design. For example, If you have archers in your castle, you’d want the tall, thin windows and battlements that will protect them; however, non-European cultures tend to use mounted archers (those on horses) more often, so the buildings in those areas don’t account for defense-based archery.

More simply, you can examine the origin and design of your boss, and what pieces of architecture would accentuate those traits. an Eldritch beast would call for a dark and imposing building, with heavy materials, the tall ceilings oozing with foreboding shadows, and stained glass windows alluding to something far beyond the Players’ knowledge. There is also a need to consider the atmosphere you’re trying to create, and creating a moodboard (a selection of images associated with what emotions you want to convey) can help.

For the individual rooms, you can search up a list of items created in the era you wish (for more historically-inspired pieces), or a list of items found in books or media for the location (for sci-fi or high fantasy). You can also review your list of occupants and wonder about what they might need for daily life, and then scatter about these items.

To spice up the interior, you can add in Furniture! Use words that can describe the atmosphere or boss as well. The furniture a person has can tell you something about them. A “bone-thin chair with a black metal back” has a much different vibe than a “warm, plush couch, made of quilted velvet”. A visible lack of furniture can set up an atmosphere of barrenness, or even when placed in context, an air of suspiciousness.  Furniture can be minimalistic, decorated, homely, and can help set up your atmosphere as well as any sounds made by a you-tube playlist.

The materials used in the room can also give it flavor. Describing types of stone using their textures or appearances, or using the wallpaper to its maximum effect. Add in color-meanings or flower symbology to tell the story of the place or its inhabitants. How well-maintained are the rooms? Do people care about the place they’re in?

You can also Give clues about your Boss in main rooms. Shed skin for scaly beasts, the odd hair or piece of fur, or even a closet with the Boss’ preferred outfits. Does your Boss have a particular diet, or habits that are unique to their species or situation?

All of the above can be used to world-build in a way can be as subtle (or dramatic) as you’d like!

Have fun designing!

DnD for Dummies

Part 1: Character Creation

When you are asked to join a Dungeons & Dragons adventure, it is rare to go as the persona you present in day-to-day life. Instead, you’re given a plethora of options for race and class, and are asked to give your Dungeon Master (DM) a backstory by the end of the week.

If you’re lost and don’t know where to begin, I’m here for you!

There are a few ways to start thinking about this problem:

  1.  What does your party need?
  2. What does your heart and soul want?
  3. What would be fun?

What does your Party need?

If you’re creating characters with everyone else in the party, they can give you fun tips on where to go with your character. Party composition (how a group is organized based on class) will depend on the kind of game your DM wants to run.

A more easy-going adventure won’t depend on perfect stat arrangement, but rather on how characters get along. For this kind of game, make sure that your character can establish a rapport with at least one other member of the party, through shared ideals, gods, race, or backstory details.

A more intense adventure (one more based on survival or monster-vanquishing) will need careful arrangements of stats. Take care to note what each class requires for use, and if this is a first time endeavor, pick an easier class to learn, like Fighter, Wizard or Barbarian.  Many Races in DnD have stats or abilities that can help with specific classes.

 

What does your Heart and Soul want?

What did you want to be when you were a kid? What characters did you want to be, to dress up and pretend to be them? Who do you envy, what parts of them do you want to emulate?

Is there any part of yourself that you wan to explore, that never gets to go out and play?

This character can be your chance to try on different genders, different mannerisms, to be a little more dramatic than usual, to do something new or unusual.

 

What would be fun?

What character concepts have you thought of that you think would knock people’s socks off? Is there a character that this group of friends finds entertaining?

You and the DM can also create a character made for their world, one that holds secrets, or carries the plot, or has aspects unique to the campaign.

 

Communication is what makes any group sing, and character creation is no exception.

 

For additional character creation tips, the official DnD site is https://www.dndbeyond.com/

Everspace 2

EVERSPACE 2 was released in Early-Access on January 18th for PC on GOG and Steam. Like so many of Steam’s recently added Early-Access games, there are huge plans for the game’s future. The German development team ROCKFISH Games wants EVERSPACE 2 to become the gold standard for space shooter games. It combines elements from many different genres, culminating in an experience that sets it apart from any other game. It also represents a great shift from the original EVERSPACE. While the developers are taking full advantage of the same community-based method to refine the game, they’re moving in a different direction with gameplay. They want to take the world of EVERSPACE from a linear roguelike space shooter to an epic open-world space looter shooter.

EVERSPACE 2’s story will take you to very unique locations.

Ever Ambitious

There’s already plenty of content available to the player. There are an estimated 12+ hours of content in the story campaign with full English voice acting. With at least 25 hours of gameplay in total, there are already a great deal of special mechanics that will keep a player interested in exploring the star systems. The game is filled with extensive combat and interesting places to explore. Plus, there are tons of puzzles, crafting, trading, customization options, and characters. There are also alien species, hidden treasures, outlaw gangs, and many other mysteries to uncover through the main missions and side missions. But, there are still plenty of features left to be fleshed out or added.

EVERSPACE 2 features various unique ship classes and there are plans to add plenty of customization options in the future.

A Vast Future

ROCKFISH plans to keep EVERSPACE 2 in Early Access for the next 12 to 18 months. There are a multitude of content additions that they plan to release through quarterly updates. There are going to be a plethora of new locations, enemies, missions, challenges, characters, customization options, items, resources, and more. While the game’s graphics already look excellent, several quality of life improvements can also be expected. Expected improvements can include bug fixes, new language support, ac and Linux support, and new difficulties. EVERSPACE 2 has big plans, so check back in on it from time to time over the next year or so.

#Indie #Space #EVERSPACE #EVERSPACE2 #SCIFI #RPG

Ultimate Universe Mod

Ultimate Universe

The Ultimate Universe is/was a total conversion modification of the PC Game, Star Trek: Legacy (released in Late 2006). It is a collaboration of many individuals driven to make the best of Star Trek Legacy. 

 

You MUST start with a Fresh Clean unmodded Legacy install. If you try installing over UU1.0 or 1.5 you will CERTAINLY have problems! This is part 1 of a 2 part installer. Be sure to grab Part 2 of 2 as well, both are required!. UU2.0 is a FULL INSTALL.

Now that’s out of the way. You will find a new menu structure, more
races, enhanced missions, the new Vs Armada, and Instant Vs modes. As
well as the new “Exploring History” mode which is a mostly non combat
mode that explores Earth and Mars development from the NX-01’s time to
the NCC-1701F.

Great new intro, loading screens and main menu
graphic by Mindwipe. Three interviews with the CoWriter of the Stock
Campaign Derek Chester sone by Mindwipe himself and a TMP Theme music
vid with Mike Shaw. Rebuilt main menu by Muldrf. Enhanced Explosions and
weapon effects by Miri as well as some nice new Glow work on some of
our favorite starships. New Terran Empire ships by Nix and new Section
31 by Gan as well as some other offerings. Additional ships by Maxloef.
New Map Editor menu structure with easier navigation setup by Tjoz with
nearly all flyable 2.0 ships as well as the stock components.

A fair number of ships by MRJohn have been added. And lets certainly not
forget DJ Curtis’s beautiful Century and Vivace Class starships.
Enhanced UUTools utility and the new LMTools Modding Utilties have been
released as well, also the Legacy Mission Editor is included although the
LMTools has full mission building abilities built in. I have included
the Modinstaller for good measure for any aspiring modders out there
who might find use for it.
Ultimate Universe 2.0 - Part 1

————————————-
Nov 27th, 2009 – Part 2 of 2
You will find a new menu structure, more races, enhanced missions, the new Vs Armada, and Instant Vs modes. As well as the new “Exploring History” mode which is a mostly non combat mode that explores Earth and Mars development from the NX-01’s time to the Ncc-1701F.

Great new intro, loading screens and main menu graphic by Mindwipe. Three interviews with the CoWriter of the Stock Campaign Derek Chester sone by Mindwipe himself and a TMP Theme music vid with Mike Shaw. Rebuilt mainmenu by Muldrf. Enhanced Explosions and weapon effects by Miri as well as some nice new Glow work on some of our favorite starships. New Terran Empire ships by Nix and new Section 31 by Gan as well as some other offerings. Additional ships by Maxloef. New Map Editor menu structure with easier navigation setup by Tjoz with nearly all flyable 2.0 ships as well as the stock components. A fair number of ships by MRJohn have been added. And lets certainly not forget DJ Curtis’s beautiful Century and Vivace Class starships. Enhanced UUTools utility and the new LMTools Modding Utilties have been released as well, also the Legacymissioneditor is included although the LMTools has full mission building abilities built in. I have included the Modinstaller for good measure for any aspiring modders out there who might find use for it.
Ultimate Universe 2.0 - Part 2

————————————-
April 7, 2011 – Hosted by Moddb
Ultimate Universe 2.2 Update (Build 2) – This release includes updates to a fair number of existing ships to add features to them such as breaking nacelles with plasma effects, animated bussards, reduced torpedo circling, bump maps, and some torpedo circling prevention work. There are also a number of new ships, Wagaugusto’s Olympic Class. Phoenix’s TOS Proxima which was released to public in December is now included. The ole Marauder from BC ported by Muldrf with Acidfluxxbass’s take on it’s textures and Miri and Gan’s effects and weapons. Galaxy X (Evolution) Class, The Icarus Class. There are also numerous ships by Rudianos. Additional texture work by Gan and Acidfluxxbass on various ships. Great new effects work by Miri as usual. New Destruction Damage work by Gan making it a bad idea to get to close to a dying ship..

Ultimate Universe 2.2 Update (Build 2)

Please note that this does not represent (yet) the full extent of the mod. This site will, when time permits, contain credits and readmes for the many great talents involved in the making of the mod.

See the Full Mod with more notes at MODDB!

Thank you for years of Support!

Ultimate Universe
Click for BIG Picture!

 

 

Chris Jones Gaming - 2008 Logo
Ultimate Universe Mod by Chris Jones Gaming

Hades

Hades logo

While an undeniably challenging year, we can at least remember some of the great games that came out in 2020. Hades, already out on PC and released on the Nintendo Switch last September, was one of these games. Hades won IGN’s Game of the Year Award. It also won Best Indie Game at The Game Awards 2020. It was produced by SuperGiant Games, known for the successful indie title Bastion and a few others. Hades is a rogue-like dungeon crawler. This means that every time you die in the game, you start all the way at the beginning and start your journey again. However, the game is different every time you awaken. Plus, there are loads of powers, weapons, and abilities that will unlock themselves as you get farther with each run through. Hades also features a fully voiced set of characters that tell the game’s story. The art is beautiful and the gameplay is well-designed. Hades has a lot to offer.

Dialogue from the player's character
Every character in Hades is beautifully hand-drawn.

See you in Hell

You play as the Immortal Prince of the Underworld, Zagreus. The game takes lace in the mythological ancient Greek underworld of Hades. It’s you’re goal to escape this world and ascend to Mt. Olympus with the gods. But it won’t be easy, as there are countless waves of monsters blocking your path. As you attempt to escape, again and again, you’ll meet many characters. Some will help you on your journey and some will not. There are well known gods like Athena and Zeus. There are even strange underworld gods like Thanatos and Chaos. You can also find classic Greek heroes like Achilles.  Hades also features powerful bosses with strange motivations. The game’s story is slowly unraveled as you meet these characters and uncover all that this game has to offer. There are thousands of unique story events and no two runs will ever be the same.

gameplay screenshot
In Hades, no two runs will ever be the same.

Time to Go Get Killed Again

Hades is a dungeon crawler. Whenever you enter a new area, you won’t know what’s waiting for you on the other side. It could be a room full of ghosts, you might get to speak to a Greek God, or it might be a giant monster. The spontaneity of each run motivates you to keep trying to make it through the entire world, no matter how many times you die trying. You’ll want to meet every character. You’ll want to slay every enemy. But most importantly, you’ll want to keep on playing. Hades earned its accolades for a reason, so give it a try if you like dungeon crawlers. It’s 20% on Steam until January 5th.

#Hades #SuperGiant #Indie

Passionate about Gaming and want a place to write?

Chris Jones Gaming

I Love Gaming! I Love E3, Gamescom, and anything related to new games and the industry as a whole. I Love reporting on games and hearing about them. Alas, I do not have time to pursue that passion as my life has taken a different turn. Chris Jones Gaming came into fame when we had a team modifying Star Trek: Legacy. I will not ever shut down Chris Jones Gaming – and on that note I am making the following offer:

I want to give someone FULL CONTROL over this website with regard to gaming news and reviews. No Gambling sites, lol. Seriously – If you are passionate about the gaming industry and want to write reviews, talk about new releases, or ANYTHING related to the video game industry for any Platform – please call me 518-223-6044 or email chrisjones@chrisjonesgaming.net.

I am very serious about this, and will conduct interviews. You would need  to be familiar with WordPress – if you have a theme suggestion I am all eyes and ears. 

Again – I am 100% Serious – call me 518-223-6044 or email chrisjones@chrisjonesgaming.net.

 

Passionate About Gaming