Everspace 2

EVERSPACE 2 was released in Early-Access on January 18th for PC on GOG and Steam. Like so many of Steam’s recently added Early-Access games, there are huge plans for the game’s future. The German development team ROCKFISH Games wants EVERSPACE 2 to become the gold standard for space shooter games. It combines elements from many different genres, culminating in an experience that sets it apart from any other game. It also represents a great shift from the original EVERSPACE. While the developers are taking full advantage of the same community-based method to refine the game, they’re moving in a different direction with gameplay. They want to take the world of EVERSPACE from a linear roguelike space shooter to an epic open-world space looter shooter.

EVERSPACE 2’s story will take you to very unique locations.

Ever Ambitious

There’s already plenty of content available to the player. There are an estimated 12+ hours of content in the story campaign with full English voice acting. With at least 25 hours of gameplay in total, there are already a great deal of special mechanics that will keep a player interested in exploring the star systems. The game is filled with extensive combat and interesting places to explore. Plus, there are tons of puzzles, crafting, trading, customization options, and characters. There are also alien species, hidden treasures, outlaw gangs, and many other mysteries to uncover through the main missions and side missions. But, there are still plenty of features left to be fleshed out or added.

EVERSPACE 2 features various unique ship classes and there are plans to add plenty of customization options in the future.

A Vast Future

ROCKFISH plans to keep EVERSPACE 2 in Early Access for the next 12 to 18 months. There are a multitude of content additions that they plan to release through quarterly updates. There are going to be a plethora of new locations, enemies, missions, challenges, characters, customization options, items, resources, and more. While the game’s graphics already look excellent, several quality of life improvements can also be expected. Expected improvements can include bug fixes, new language support, ac and Linux support, and new difficulties. EVERSPACE 2 has big plans, so check back in on it from time to time over the next year or so.

#Indie #Space #EVERSPACE #EVERSPACE2 #SCIFI #RPG

Ultimate Universe Mod

Ultimate Universe

The Ultimate Universe is/was a total conversion modification of the PC Game, Star Trek: Legacy (released in Late 2006). It is a collaboration of many individuals driven to make the best of Star Trek Legacy. 

 

You MUST start with a Fresh Clean unmodded Legacy install. If you try installing over UU1.0 or 1.5 you will CERTAINLY have problems! This is part 1 of a 2 part installer. Be sure to grab Part 2 of 2 as well, both are required!. UU2.0 is a FULL INSTALL.

Now that’s out of the way. You will find a new menu structure, more
races, enhanced missions, the new Vs Armada, and Instant Vs modes. As
well as the new “Exploring History” mode which is a mostly non combat
mode that explores Earth and Mars development from the NX-01’s time to
the NCC-1701F.

Great new intro, loading screens and main menu
graphic by Mindwipe. Three interviews with the CoWriter of the Stock
Campaign Derek Chester sone by Mindwipe himself and a TMP Theme music
vid with Mike Shaw. Rebuilt main menu by Muldrf. Enhanced Explosions and
weapon effects by Miri as well as some nice new Glow work on some of
our favorite starships. New Terran Empire ships by Nix and new Section
31 by Gan as well as some other offerings. Additional ships by Maxloef.
New Map Editor menu structure with easier navigation setup by Tjoz with
nearly all flyable 2.0 ships as well as the stock components.

A fair number of ships by MRJohn have been added. And lets certainly not
forget DJ Curtis’s beautiful Century and Vivace Class starships.
Enhanced UUTools utility and the new LMTools Modding Utilties have been
released as well, also the Legacy Mission Editor is included although the
LMTools has full mission building abilities built in. I have included
the Modinstaller for good measure for any aspiring modders out there
who might find use for it.
Ultimate Universe 2.0 - Part 1

————————————-
Nov 27th, 2009 – Part 2 of 2
You will find a new menu structure, more races, enhanced missions, the new Vs Armada, and Instant Vs modes. As well as the new “Exploring History” mode which is a mostly non combat mode that explores Earth and Mars development from the NX-01’s time to the Ncc-1701F.

Great new intro, loading screens and main menu graphic by Mindwipe. Three interviews with the CoWriter of the Stock Campaign Derek Chester sone by Mindwipe himself and a TMP Theme music vid with Mike Shaw. Rebuilt mainmenu by Muldrf. Enhanced Explosions and weapon effects by Miri as well as some nice new Glow work on some of our favorite starships. New Terran Empire ships by Nix and new Section 31 by Gan as well as some other offerings. Additional ships by Maxloef. New Map Editor menu structure with easier navigation setup by Tjoz with nearly all flyable 2.0 ships as well as the stock components. A fair number of ships by MRJohn have been added. And lets certainly not forget DJ Curtis’s beautiful Century and Vivace Class starships. Enhanced UUTools utility and the new LMTools Modding Utilties have been released as well, also the Legacymissioneditor is included although the LMTools has full mission building abilities built in. I have included the Modinstaller for good measure for any aspiring modders out there who might find use for it.
Ultimate Universe 2.0 - Part 2

————————————-
April 7, 2011 – Hosted by Moddb
Ultimate Universe 2.2 Update (Build 2) – This release includes updates to a fair number of existing ships to add features to them such as breaking nacelles with plasma effects, animated bussards, reduced torpedo circling, bump maps, and some torpedo circling prevention work. There are also a number of new ships, Wagaugusto’s Olympic Class. Phoenix’s TOS Proxima which was released to public in December is now included. The ole Marauder from BC ported by Muldrf with Acidfluxxbass’s take on it’s textures and Miri and Gan’s effects and weapons. Galaxy X (Evolution) Class, The Icarus Class. There are also numerous ships by Rudianos. Additional texture work by Gan and Acidfluxxbass on various ships. Great new effects work by Miri as usual. New Destruction Damage work by Gan making it a bad idea to get to close to a dying ship..

Ultimate Universe 2.2 Update (Build 2)

Please note that this does not represent (yet) the full extent of the mod. This site will, when time permits, contain credits and readmes for the many great talents involved in the making of the mod.

See the Full Mod with more notes at MODDB!

Thank you for years of Support!

Ultimate Universe
Click for BIG Picture!

 

 

Chris Jones Gaming - 2008 Logo
Ultimate Universe Mod by Chris Jones Gaming

Stellaris: Console Edition

Stellaris: Console Edition is releasing the MegaCorp expansion DLC on January 26th 2021. This is the third expansion pass released for the console edition. This expansion adds giants corporations into the world that can help build giant megastructures and facilitate booming populations. Originally released for PC on May 9th 2016, Stellaris is a grand strategy game set in space. Your goal is to explore the universe and steadily grow your galactic empire/republic/nation. Stellaris: Console Edition was released for Playstation 4 and Xbox One on September 6th 2020. The game provides the player with a wide variety of personalization options for their galactic civilization. You choose what your alien race looks like, where they live, how they think, and how they survive. Whether you want to play as war-mongering bird people or trade-faring plant creatures, you’d be hard-pressed to find someone who went down the same road as you. Like most of Paradox Interactive’s games, there is a steep learning curve. But once you figure out a successful strategy, there’s an endless amount of fun to be had with the game.

Screenshot of the game's map
The galaxy is filled with alien empires to be conquered or befriended.

An Infinite Universe

The player isn’t the only one with a unique civilization. Every time you play, you’ll experience varied and unique species. This will make every player’s galactic journey different. Stellaris features an expansive diplomacy system where you can communicate with the different species that you encounter. The types of diplomatic options that you have with each species can vary based on technological, cultural, and other factors.  Plus, the galaxies in the game are procedurally generated. This means that you’ll see different planets, stars, quests, races, and events every time you start a new game. No two playthroughs will ever be the same. Because of how different each playthrough can be, Stellaris has a high replayability value.

Screenshot of a space battle
When diplomacy fails, war will follow. Space battles might unfold between two galactic empires. There are also battles against giant space-traveling monsters as well.

Galactic Conflict

Stellaris features beautiful 3D models and artwork that keep the player excited to continue exploring distant galaxies. You might find a cute alien race that wants to be your friend or you might find a terrifying alien race that wants to devour your people. Or you could even find a cute-looking alien empire that wants to blow your home planet to bits. As you build up your own empire, you’ll see it all. Beyond the alien races, there are also beautifully crafted spaceships that are unique to different species classes. Humans, insectoid aliens, and plantoid aliens all fly in very different looking spaceships. Each species has its own personality beyond the statistical bonuses and drawbacks for each species. They don’t just play different, they look and feel different. If you’re a fan of sci-fi and strategy games, then consider giving Stellaris a try. But be prepared for a learning curve when figuring out how to manage your galactic empire.

#Stellaris #Paradox #Strategy #Space #Sci-Fi

Dreadnought

Dreadnought

HOUSTON – 15 Oct, 2018 – Six Foot is telling us that Dreadnought, the free-to-play tactical shooter featuring massive capital ships, has officially launched* on Steam for Windows PC. Titled ‘Command the Colossal’, this launch update to the game includes a new visual look with new UI enhancements, as well as support for two additional languages: Russian and simplified Chinese. PC players can link their Dreadnought and Steam accounts to continue playing with their existing achievements.

“One of our top priorities is bringing all our players new and unique experiences throughout the year. These latest technical advancements allow us to ensure new game content and updates for players everywhere at a higher pace than ever before,” said Six Foot COO Christian Svensson.

To celebrate the launch, Six Foot has released a new animated lore trailer featuring many of Dreadnought’s spaceships and ship manufacturers, as well as a new spotlight on the devastating conflict at the heart of the game.

Dreadnought is all about team-based spaceship action in 8v8 matches across exotic locations around our solar system. Command your fleet of over 70 customizable vessels from five specialized classes, unlocking more advanced ships, modules and more as you fight for fame, riches and glory. Battle with friends and players around the world in competitive modes like Team Deathmatch, Onslaught – in which players battle both the enemy team’s ships and neutral AI vessels – and Conquest, where players capture, link and hold territory through strategic maneuvering.

CLICK ANY OF THESE FOUR PICS FOR THE BIG PICTURE!

Dreadnought

Dreadnought

Dreadnought

Dreadnought

Dreadnought is rated T (Teen) by the ESRB. For the latest updates, follow Dreadnought on Facebook, Twitter and Twitch.

*A post-release update will add Havoc mode and the ability to play custom matches to the Steam version of Dreadnought. Six Foot will have additional information about this update after launch.

About Six Foot

Six Foot was founded in 2000 as an interactive agency, building digital experiences designed to make connections between people, brands, and technology more human and meaningful. Now, as a growing entertainment company with offices in Houston, Los Angeles, Florida, and Berlin, we apply that same passion of creating meaningful entertainment experiences through the art of video games, movies, and immersive entertainment to audiences worldwide. www.6ft.com

Eve Online Into The Abyss

Into The Abyss

EVE Online: Into the Abyss

Into The Abyss: This expansion pushes the limits of your EVE experience with new enemies, gameplay and visuals.

15 April 2018 – Reykjavik, Iceland

At the EVE Fanfest, CCP announced ‘Into the Abyss,’ the newest expansion for EVE Online, their deep and uniquely player-driven spaceship MMO game. Launching in May 2018, EVE Online: Into the Abyss is delivered as a free update to all players, both for those with subscriptions and those playing for free.

EVE Online: Into the Abyss injects ground-breaking, transformative gameplay into EVE Online and presents a new adventure for players, inviting you to explore dangerous uncharted territory with strange new inhabitants and potentially vast rewards. This content will be just as unfamiliar to veteran EVE players as it is to novice players entering the game today.

‘Into the Abyss’ adds exploration and survival gameplay in the form of Abyssal Deadspace, a brand new hostile environment filled with hazardous environmental effects and mysterious adversaries, the Triglavian Collective. Players can enter pockets of Abyssal Deadspace from almost anywhere in New Eden. On entry, players fight and explore their way through a series of unpredictable encounters. You use your skills to take on growing risks in the hope of coming out the other side with high value cargo.

Players search for the new mutaplasmids, only found in Abyssal Deadspace. Mutaplasmids can be combined with existing modules to transform them into Abyssal modules, potentially increasing their power vastly or breaking them beyond repair. However, the challenges that players confront become more difficult the deeper they venture into Abyssal Deadspace… and failure means death. Faced with increasing danger from perilous encounters; do you continue and risk your spaceship in the hope of finding greater riches, or make your way home to exploit your rewards?

15 Years of EVE ONLINE!

Celebrating its 15th anniversary in May, EVE Online is the world’s most renowned videogame sandbox, with a rich history of compelling stories, battles, triumph as well as defeat. Players have near limitless ability to create their own destiny in the context of hundreds of thousands of capsuleers worldwide. You choose your own unique way to live amongst the stars, wage war, broker deals, as well as harvest resources, gain and lose territory and all the adventures in-between.

“At CCP, our mission is to build together with our players a true virtual world, with real relationships and real emotions and consequently, real stories,” said Hilmar Veigar Pétursson, CCP’s Chief Executive Officer. “With EVE Online remaining strong and vibrant after 15 years, there are great strides towards realizing that ambition. Nevertheless, I truly feel that our best work is ahead of us and that EVE’s amazing single-shard sandbox design will continue to dazzle, amaze and eventually outlive us all.”

This is the most exciting time to join EVE Online. New, unexplored space has just been discovered that all players can reach. What is beyond? And who are the Triglavians?

Into The Abyss: Eve Online
Eve Online – Angel Cartel

More details about EVE Online’s previous, current and future updates can be found via updates.eveonline.com. EVE Online can be downloaded for free by visiting www.eveonline.com.

To celebrate 15 glorious years of player and community achievements in EVE Online, CCP Games presents:

Star Trek Online®: Season 13 – Escalation

Star Trek Online

This update continues the Tzenkethi War and Debuts Competitive PvE Queues

REDWOOD CITY, Calif. – April 25, 2017 – Perfect World Entertainment Inc., a leading publisher of free-to-play MMORPGs, and Cryptic Studios have announced Star Trek® Online: Season 13 – Escalation is now available on PC and will release on Xbox One and PlayStation®4 at a later date. The latest season introduces brand new episodic content and gameplay features to the of the 100% free-to-play MMORPG based on iconic Star Trek franchise. This includes a new featured episode continuing the Tzenkethi War story arc, improvements to matchmaking, class-specific set gear and the new War Games system, which allows players to team up in competitive PvE scenarios. To celebrate the launch of Season 13 – Escalation, Star Trek Online is offering captains the chance to win a six-day Star Trek cruise across the Atlantic, plus every starship currently available in the C-Store for the PC version of the game.

The war against the Tzenkethi rages on with the arrival of Season 13 – Escalation. The Lukari are on a journey to rediscover their ancient home world and the secrets it contains, though an unexpected intervention by the Tzenkethi may put a damper on their homecoming. Political intrigue, exploring a bustling city and fantastic action set pieces all take place in the latest featured episode, “Mirrors and Smoke,” which is available now with today’s PC update.

Season 13 – Escalation also marks the debut of War Games. This new system offers Star Trek Online captains new ways to compete with one another by pitting two teams of five players against each other in competitive PvE scenarios. Players join forces to solve puzzles and race through the galaxy earning valuable rewards, including class-specific ships. To optimize this new type of queue, a new Player Potential System has also been introduced to match players of similar skill. Here is more about these features and other content introduced with Season 13:

New Featured Episode – In the new episode, “Mirrors and Smoke,” captains will travel with the Lukari to New Kentar and defend the planet from the Tzenkethi.

War Games System – Season 13 marks the debut of War Games, new competitive PvE scenarios which pit two teams of five players against each other for rewards.

“Core Assault” – A space-based 5v5 Convergence-class scenario, where two flights of captains compete to cross the finish line in a space station based in the Adelphous System.

“Binary Circuit” – A ground-based 5v5 Gauntlet-class scenario where captains will solve puzzles and complete various challenges in a Borg Co-operative Cube.

Rebalance Pass – A full rebalance pass has been made to ground and space combat to ensure that no matter what choice captains make when outfitting their skills or ship, it isn’t a wrong one.

Player Potential System – Matchmaking for Star Trek Online has been improved with the new Player Potential System, which evaluates players based on various factors, such as their characters’ equipment, specialization and participation in competitive matches.

New Reputation – When you participate in Season 13’s War Games, queues will be rewarded with new Competitive Marks and Assessed Stratagems. The marquee rewards from this set feature class-specific set gear for the first time ever in Star Trek Online. You can choose to equip any of these three sets for your starship, and mix and match the individual sets as you see fit.

You can celebrate the release of Season 13: Escalation by entering a contest to win a six-day cruise across the Atlantic. From now through May 5, players can visit the Star Trek Online blog to participate in this sweepstakes. One winner will be selected to receive an ocean-view cabin for two on Star Trek: The Cruise II, a six-day voyage hosted by George Takei and other Star Trek actors. In addition, the winner will be granted every starship currently available in the C-Store of Star Trek Online’s PC version. For more information on Star Trek: The Cruise II, please visit http://www.startrekthecruise.com/.

Ashes Of The Singularity

Ashes of The Singularity

Ashes of the Singularity Turtle Wars DLC Adds New Scenarios, Maps, and More. This is a press release with a few Chris Jones additions!

Planetary Warfare on a Massive Scale!

IGN Says: “One of those games that comes along every few years and slaps us in the face to remind us what the word “strategy” means.”

Plymouth, MI. – June 30, 2016 – Stardock has released the Turtle Wars DLC for Ashes of the Singularity. With new single player scenarios focused around the player building up defenses against seemingly impossible odds and additional new maps to keep multiplayer matches fresh, this update brings challenges for players of all levels.

The Turtle Wars DLC pack contains scenarios such as “Implosion”, “Mountaintop”, and more, plus new maps that offer a wider array of options for multiplayer matches.

“Our goal is to continue to create a variety of maps with open possibilities,” said CEO and President of Stardock, Brad Wardell. “Some of these new maps are ideal for things like a 2v1 match, even a 4v1. We’ve also made sure to include a large-sized 1v1 skirmish map, which will encourage players to build much bigger armies for more epic battles.”

The new scenarios in Turtle Wars bring the focus to having the player build up and maintain their defenses against mounting enemy pressure. In the “Eruption” scenario, the player has the command of a single Hyperion Dreadnought and a handful of defensive structures and must somehow hold out against enemy siege while trying to turn the tides of battle.

In another scenario, “Turtle Wars,” the player is faced with several indestructible factories that are mass producing swarms of frigates. In order to win, they must hold off against the enemy and take control of the factories before the rest of the army makes it through the mountains to finish them off. Kinda cool, huh?

“These new scenarios add a different type of challenge and call upon a certain playstyle,” said Wardell. “We know that players will enjoy trying something new and then comparing their scenario scores against others’ in our Hall of Fame.”

The Turtle Wars DLC is now available for purchase on Steam or through Stardock.

To learn more about Ashes of the Singularity and become a Lifetime Founder with lifetime access to all future DLC content and expansions visit www.ashesgame.com .

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About Stardock: Stardock is a leading developer and publisher of PC games and desktop software. Its PC games include Sins of a Solar Empire and the critically acclaimed Galactic Civilizations series. Its desktop software includes Start8, Fences, WindowBlinds, ModernMix, and more. Visit www.stardock.com for more information.

About Oxide Games: Oxide Games is an independent digital entertainment studio focused on delivering revolutionary leaps in PC and console gaming. Its groundbreaking Nitrous engine provides industry-leading visuals and powers its first game, Ashes of the Singularity. Oxide Games is based in Timonium, Maryland. Learn more at www.oxidegames.com.

About AMD: AMD (NYSE: AMD) designs and integrates technology that powers millions of intelligent devices, including personal computers, tablets, game consoles and cloud servers that define the new era of surround computing. AMD solutions enable people everywhere to realize the full potential of their favorite devices and applications to push the boundaries of what is possible. For more information, visit www.amd.com.