Released on November 12th for PS4 and PS5, Spider-Man: Miles Morales is the second installment from Insomniac Games in the Marvel’s Spider-Man series. A release title for the Playstation 5, the game takes full advantage of the new DualSense controller’s haptic feedback features. The core gameplay and setting of the new title remains the same as the first game, but there a few legitimate improvements. It’s a beat-em-up with all the classic Spider-Man abilities at the player’s disposal. The plot is vastly different from the previous game, there are excellent graphic improvements, and Miles has a few new tricks up his sleeve in the form of cloaking and venom abilities.
With Great Power
While the controls are still the same, Miles has his own distinct feel compared to Peter Parker when swinging around New York City. Because he’s younger and inexperienced, he’s flashier and looks like he’s having more fun than Peter did in the original game. There are also plenty of new suits for Miles to try on. The plot of the story is also very different. Miles has his own unique issues and journey as Spider-Man. He has the power to fight his enemies with a bio-electric ability called “venom”. He uses it often and there are multiple ways that he builds up this power. Miles can also camouflage himself, although this ability doesn’t come into play as often. Of course, he still has all the web-slinging, web-shooting, wall crawling, super-strength, and spidey-senses that Peter does too. But Miles does give the role of Spider-Man his own personal flair.
Comes Great Responsibility
Despite the various improvements that are made with this new installment, most of the game remains the same as the original. Although the original Spider-Man game’s map of New York City is excellent, this game features the same map. It will also take you about half of the time to complete the main story in this game. There are new villains and a new gang to fight against, but the combat is identical except for a few additions. The original Spider-Man was an excellent game, but don’t expect Miles Morales to deviate much from what was already presented. This game serves as a stand-alone continuation of the last game. If you enjoyed the original, you can expect to enjoy this game.
For Playstation fans that didn’t manage to secure a PS5 by now, it might not be until 2021 that we get another opportunity to pick up a next-gen console. If you’re like me and you’re going to be stuck with the PS4 for a few more months, then consider playing through Ghost of Tsushima. This game was one of the very few blessings of 2020. It’s an open-world adventure game that revolves around extensive stealth and combat gameplay. It features an incredibly well-told story, gorgeous graphics, a complex combat system, rewarding progression, and so much more. The game goes back to the basics of the genre, while simultaneously pushing it to new heights that the genre has never seen. The game feels like real passion was put into its development. It’s a must-play for PS4 owners.
One of the most powerful elements of the game is its story. Set in 13th century Japan, you play as Jin Sakai. You are a samurai on a mission to drive back the Mongolian invasion of his home island of Tsushima. You must hunt down the villainous Khotan Khan and restore peace to your home. But at what cost? The main story explores Jin’s incredible journey towards becoming the hero of his island. As the world changes around him, so does he. As he meets new people, his perspectives change. The game does an excellent job at motivating you to continue playing because you sympathize with him. You feel the same pressures and motivations that force this character to adapt and change so radically. Jin is one of the most well-written dynamic protagonists that I’ve ever seen in a video game. The game even weaves new skills and weapons into the game as Jin goes through character development. This is exactly how a game nails its story and keeps the audience enthralled. Many of the random side quests can be somewhat dull, but even some of these have an interesting plot to them. Still, the main story is a superb example of how a game can pair a developing character with a progression system.
From Katana to Kunai
Ghost of Tsushima has tons of different ways for you to go about killing your enemies. But it all boils down to two approaches, direct combat or stealth. As you progress, you can build your character in such a way that prioritizes one or the other. For example, you can work on spending your materials on a heavy suit of armor and spending your experience points on new sword attacks. This would be a good way to go if you want to charge in and fight your opponents head on. If you want to take more of a stealthy approach, you can invest in a powerful bow and upgrade your stealth weapons. Then, you can try to silently pick off your opponents one by one. It’s really the player’s choice on how they want to handle most of their combat. But boss fights are where the real challenge comes in. Jin will find himself in plenty of duels against skilled enemies. Having finished the entire game on the hardest difficulty, this is where the game can get terribly frustrating. Some bosses are lightning fast and can kill you instantly. To beat them, you need to sustain perfect dodges and parries for an extended period of time. If you’re not looking for a serious challenge, then definitely avoid the hardest difficulty. But nothing feels sweeter than finally taking down a boss after a long fight.
The Blade of the Samurai
Most of the combat in the game revolves around Jin’s katana. As you progress through the game, you unlock different stances for holding the sword. Each stance’s attacks are different and each one specializes in fighting against a different type of enemy. Combat focuses on light attacks, heavy attacks, parrying, and dodging. But the game also features bows, blowguns, bombs, kunai knives, smoke grenades, and more. The island of Tsushima is split into three geographic sections and the enemies get tougher as you go further north. Just when you think you’ve mastered the combat and strengthened your character enough, you move onto a new level of difficulty. The game also features interesting side quests where you investigate a legend such as a “cursed” bow or an “immortal” samurai with a huge payoff of a special new item or special new skill. Thanks to the loads of player options and the diverse range of enemies, combat never gets old.
The Beauty of Japan
When you aren’t liberating Japan from the Mongols, the island of Tsushima can be quite beautiful. As you progress through the game, the island’s geography will change as well. There’s a diverse range of environments that the player finds themself in. The games features multiple different forests that have their own type of tree, all of which are visually stunning. Tsushima has flower fields, mountains, and lakes. All of them are breathtaking. Even the swamps, tundras, and burned wastelands look incredible. Clearly, incredible attention to detail was put into making this game look beautiful. There isn’t even a minimap on the screen. You swipe the controller’s touchpad and wind will blow in the direction of your objective. Plus, the game is packed with customization options for your character. Unlike Assassin’s Creed, which much of the gameplay seems to be inspired by, this game is micro-transaction free. Other than one suit of armor available in the deluxe edition, every single item in the game can be acquired through the one-time purchase of the standard edition. It was refreshing to experience a well-crafted game in this genre without a currency system backed by real money. Ghost of Tsushima gives you a wide range of customization options for your character without constantly dangling micro-transactions in front of you.
Ghost of Tsushima is an open-world adventure game that goes back to the basics while simultaneously adding so much new content. The rich progression system, unlockable customization options, beautiful scenery, and thrilling story motivates you to keep on playing. Sucker Punch hit this game out of the park, ending the PS4’s exclusive list on a high note. Although many of the side quests are rather dull, the core gameplay is so invigorating that I found myself enjoying them just because it was an opportunity to show off the skills that I was picking up through my adventures. I’m truly excited to see what Sucker Punch has planned for the PS5.
If you’re heading to this week’s EGX – the UK’s biggest games event – 20 to 23 September – be sure to stop by and pay us a visit. We’ll be there with a quadruple-whammy of mighty titles: Valfaris, Shikhondo – Soul Eater, Bleed 2, and Spectrum.
And, if everything goes according to plan between now and the show (what could possibly go wrong!?), we’ll also have a couple more as-yet-unannounced indie gems that we’ll be showing for the first time.
Where to find us: RZ4 (Rezzed South on the show guide)
Everyone is welcome to drop by at any time, but if you’d like to book a specific appointment, we are more than happy to accommodate. Just send an email request to: firstname.lastname@example.org
Look forward to seeing you at EGX!
Platforms: PC, PS4, Nintendo Switch, Xbox One
Valfaris is a heavy metal infused 2D action-platformer and the next game from the team behind cult indie hit, Slain: Back From Hell. Brutal combat. Deadly enemies. Stunning pixel art. Savage soundtrack. Get ready to rip the galaxy a new wormhole… at EGX!
After being selected for Indie Megabooth at PAX West, the Eurogamer Expo is the first time Valfaris will be publicly playable outside of the US. Don’t miss your chance to play one of next year’s hottest indie prospects.
Platforms: PS4, Nintendo Switch, Xbox One
Release: Out now
Bleed 2 is a furiously fun and fast-paced run-and-gun thrill-ride with slick shooting and tightly-designed arcade action. Released earlier this year on consoles, if you haven’t given it a whirl already, come check Bleed 2 out at EGX and find out why Cuphead co-creators Chad and Jared Moldenhauer call it “the ultimate all-killer, no-filler game”.
Shikhondo – Soul Eater
Platforms: PS4, Nintendo Switch, Xbox One
Release: Out now
Shikhondo – Soul Eater is a Korean bullet-hell shoot ‘em up set within a beautiful and bizarre world of Asian mythology. Released on consoles in Aug/Sept, fans of Touhou Project will want to check out this vertically scrolling shmup at EGX. Hypnotic. Intense. Hardcore.
Platforms: PS4, Nintendo Switch, Xbox One
Release: Out now
Spectrum is a unique platform game set in a stunning abstract world. Jump, dive and find your flow to skillfully navigate ingenious levels of shifting shapes and vibrant colours. We’ll be showing the Nintendo Switch exclusive co-op mode at EGX, so be sure to stop by with a buddy.
Destiny 2 for 12 – what? Twelve Dollars! – Where? Stand by for THAT News!
ALSO – FYI – Destiny 2’s latest Downloadable Content, Warmind, Has a Release Date Set For May 8th! That is This coming Tuesday, as of this Post!
Full Details and More HERE!
Tuesday, April 24, 2018 – Revival Productions is saying that Overload, the new six-degree-of-freedom tunnel shooter from the original creators of the critically-acclaimed 90s classic Descent, will be available for PC (Windows, Mac, & Linux) beginning May 31, 2018 for $34.99. The PlayStation4 and Xbox One versions will release Q3 2018. Revival Productions was founded by Matt Toschlog and Mike Kulas, co-founders of legendary Parallax Software. Revival created Overload, an FPS that combines the best of classic 6-Depth Of Field gameplay found in Descent with the latest in today’s technology to provide intense 3D action on PC, PlayStation4 and Xbox One.
“We started Overload as a nostalgic homage to Descent, but it’s really grown into something more. We were able to create a deep story with voice, a new challenge mode and add VR support. And all this is on top of graphics and sound we could only dream about 20 years ago,” said Mike Kulas, co-creator, Revival Productions. Matt Toschlog added, “It’s been a blast creating this game, and we especially value the relationships we’ve formed with our Kickstarter backers and Early Access players.”
Descent, developed by Parallax Software and published by Interplay in 1995, received critical acclaim for its 3D six-degree-of-freedom gameplay that combined the best of space flight simulation with FPS experience. Overload offers a Descent-like style of play, but brings the labyrinthine environments to new and vibrant life with updated features, deeper gameplay, and dramatically enhanced graphics. Overload is currently available in Early Access on Steam with a user rating of 97%.
Overload Gameplay Features
15 level single-player campaign plus secret levels
Numerous level challenges including lava, forcefields, lockdowns, ambushes and secret rooms
20 terrifying robot enemies, plus Super-Robots and Variants and three bosses
Multiplayer with public and private matches
Challenge mode (with two variants) and 12 Challenge Mode levels Story by the writer of FreeSpace 2 with fully-voiced audio (English Only)
Optional training level for refining your piloting skills
Achievements and Leaderboards
Upgrades and XP system and advanced player stats
Automap and Holo-guide for navigation assistance
Six difficulty levels ranging from a casual challenge to very punishing
Support for mouse, keyboard, gamepad and/or joystick controls
Surround sound audio options
Virtual reality support for Oculus and Vive
Interface and Subtitle Available in: English, French, German, Spanish and Russian
Post launch: Release of Level Editor and support for user-created levels and campaigns
Playful and GameTrust premiered an all-new experience for Star Child at the Tribeca Film Festival’s Immersive Arcade, which features engaging VR and AR exhibits from some of the world’s top creators. The exclusive hands-on Star Child Demo offers the first new playable experience for the futuristic adventure since it debuted at E3 last year.
Scroll just a bit for the trailer!
Star Child is the story of Spectra, a deep space repair technician on a mission to aid an intergalactic facility. Spectra and her partner, King, find themselves in a race against a dangerous entity – a hostile, overwhelming force that threatens to destroy everything. The demo debuting today features Spectra’s first major task in bringing the Meridian Facility back online – with unexpected results.
Star Child Demo
You will be transported to a stunning world through a cinematic lens where narrative and gameplay are seamlessly integrated. Further enhancing the story’s impact are the lack of onscreen displays or other UI elements, as well as a simple, intuitive control scheme. This frees up players of all experience levels to focus on interacting with the Meridian Facility, exploring the unfamiliar alien world, and solving intricate challenges.
Playful Corp Founder and CEO Paul Bettner said, “We are drawn to the possibilities new technologies provide in reaching new audiences, creating a stronger connection between them and our characters. Our team is building a unique narrative and story approach for Star Child, and we hope this allows players to truly explore this world in their own way.”
Check out the Star Child Demo in the Immersive Arcade at Tribeca Film Festival now through Sunday, April 29. This teaser trailer offers a glimpse at the new demo, and additional information and screenshots can be found here.
Gran Turismo Sport. Since I (yes I am the only one posting these days, lol) published an article regarding Forza Motorsport 7 (It is my duty to bring you information and media from all gaming platforms), I cannot help but think of the Gran Turismo series of games. Our family has always favored the Playstation over the XBox One, and we had many a great race in all of the Gran Turismo releases. It became a thing to wait for the next release. The visuals say it all..
Gran Turismo Sport Nurburgring Nordschleife Sunset
April 18, 2018 – Independent Canadian developer and publisher Digital Extremes is debuting the first Warframe of 2018, Khora, in tandem with Sanctuary Onslaught, a completely new team-based, survival-style game mode in the Beasts of the Sanctuary update this week for the PC version of Warframe®. Beasts of the Sanctuary arriving on Xbox One and PlayStation 4 this May.
Khora is a versatile dynamo of offensive and defensive power with a unique arsenal of attacks. The stylistically armor-clad Khora wields a snake-like metallic whip that strikes from a distance and commands a metallic Kavat (cat pet) that quickly engulfs enemies in a whole lot of pain. The new Sanctuary Onslaught mode, where Khora can be found, enables solo players, or a squad of up to four, to quickly dash through timed portals while blasting waves of increasingly powerful enemies. Both Khora and Sanctuary Onslaught together offer fresh new ways for Tenno to harness Warframe’s cooperative chaos, and both are free with the Beasts of the Sanctuary.
The 35th Warframe, Khora offers both deadly offensive attacks and team-oriented defensive tactics featuring four distinguished Abilities:
Whipclaw: Send enemies reeling with a deafening whipcrack.
Ensnare: Bind a hapless target in living metal, entangling others who stray too close. Disperse the trap with a crack of the whip.
Venari: Summon a ferocious, gleaming Kavat. Use again to cycle between Attack, Protect, and Heal postures.
Strangledome: Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach.
New weapons and items available for Khora include the Dartgun, Quill Spear, Tenno Revolver Rifle, Zaw Parts, Quill Syandana, and Quill Alt Helmet.
Having debuted during the bi-monthly DevStreams this March, Sanctuary Onslaught is ready for action! This new cooperative and competitive mode challenges players to work together to survive endless waves of Warframe enemies standing in their way of escaping through the next portal. Players must quickly slay enemies en masse while proceeding through uniquely crafted environments to random portals to escape – and then do it all again, all against the clock!
Join us in-person on Saturday, July 7, 2018 for the third annual TennoCon! Meet fans from across the world in London, Ontario, Canada, for the biggest, best Warframe event of the year. Tickets are nearly sold out but are still available at Warframe.com/tennocon. For those unable to attend, viewers can tune into twitch.tv/warframe to watch one of the biggest reveals of the year coming to Warframe during TennoLive starting at 3 pm PST/ 6 pm EST on Saturday, July 7.
A portion of the proceeds from TennoCon go to this year’s community partner, Canada Learning Code, which sees teaching digital skills to women, girls, people with disabilities, indigenous youth, and newcomers as key to improving society through empowerment, development and success. For more information on Canada Learning Code’s education vision and programs, head to www.canadalearningcode.ca/ .
Would you like to join into the Warframe community? Head to our forums to start a conversation. Check our official website at www.warframe.com and download Warframe for free on PC, Xbox One or PS4. To keep up with the latest updates from the development team, be sure to follow Warframe on Twitch, YouTube, Twitter, Facebook, and Instagram.