Gaming vs Real Life – My Vision

Gaming-vs-Real Life

The Chris Jones Vision: All That I Do – Includes ‘Gaming Vs Real Life’

For Completeness – My Full Vision is included..

My Vision consists of a virtual office or maybe a physical office but perhaps virtual first… essentially four different divisions. As of this Post I am also a Sales Specialist at Whiteman Chevrolet. Chris Jones Media maintains Facebook and Twitter feeds that reflect all of these passions.

24 May, 2018 – The ‘Chris Jones Vision’ Podcasts

5 June 2018 – At one time I had the radio and automotive areas of my life lumped under ‘Chris Jones Media’. The Podcasts mention that. Radio and Cars are now separated from the Podcasting and Websites.

1. Podcasting 

   A series of ongoing podcasts and articles. These podcasts will also cover everything I do from Radio to Gaming to Websites, etc..

2. Internet Radio 

– An Online Audio Stream with another two or three people doing updates, playlists, vocals, live shows, requests and that sort of thing, with advertising of course. This will likely expand into more than one audio stream.

3. Website Projects

   I maintain three main websites – A website designed to save grieving families money during a stressful time by reducing the cost of publicizing a deceased Loved One’s Life Story,  Facebook and Twitter Feeds. – Adirondack Photography (undergoing a transformation) – and DC Realty (A commercial Real Estate site) – Other sites by Request.

4. Chris Jones Gaming

   As of this post, a One Man Operation – probably will be for the foreseeable future, with Facebook and Twitter Feeds.
I spoke this next part and let my phone type it, lol.

Chris Jones Gaming needs 3 or 4 people manning it, posting game updates and reviews, etc. Chris Jones Gaming would be, you know, a lot bigger thing than it is now. Chris Jones Gaming is an entirely separate arm of Chris Jones Media, with a rich history. The idea of Chris Jones Gaming began in late 2006, when Chris and some Internet colleagues started the organization based on the extreme modification of one particular ‘Star Trek’ game. Chris saw the enormous talent the group possessed and helped to guide the team into creating a game modification that gets downloads to this day, and numbers in the tens of thousands.
That actually happened on the ‘dot net’ domain – which now redirects here. The idea of Chris Jones Gaming today is to provide extensive gaming industry news and reviews, to offer up ‘Branded’ Chris Jones Gaming’ Computer Systems and Gaming Gear, and to be a hub of Gaming Lifestyle activity. Parts of that dream have yet to be realized, and I am working to make it happen!

6 March, 2018 – Gaming History

1 March, 2018 – Gaming and Internet Radio

Gaming Vs Real Life
Chris Jones (and his Wife) – The Director of Customer Happiness – with a Vision.
LinkedIn Profile

I pride myself in an ability to communicate effectively with anyone, either personally or professionally. Many years in the Sales, Retail and Broadcast Industries have honed my communication skills. Customer and People satisfaction have made me who I am.

My goal: Help people by identify a need, and then fill it by drawing upon extensive experience in many areas of customer service. This could be in the Website Design area, Internet Radio Broadcasting, or the reporting of the latest and greatest video gaming news.

Specialties: The ability to adapt to a a person’s way of thinking to communicate in the most efficient manner. Website Administration – Professional Website Implementation for your new or existing business. Video and Audio Editing for your advertising message – from my radio broadcasting background – with the voice to make it happen.

The Chris Jones Vision

Please email for any information – or call 518-223-6044.

Chris Jones Vision

This video is from 15 May, 2012 – I talk about Gaming vs Real Life.
A number of games were released the day I recorded this. A slice of time!
This was Pre-PS4!

Garry's Mod

Yorkshire Games Festival

Yorkshire Games Festival

British Academy of Film and Television Arts (BAFTA) to partner on 5-day event   

Wednesday, 18th April, 2018, Bradford, UK: After two successful editions celebrating the diverse world of games from within the UK’s National Science and Media Museum in the heart of Bradford, we’re excited to announce that the Yorkshire Games Festival will return for a momentous third outing in early 2019.

The five day event will run from Wednesday 6th February through to Sunday 10th February and will play host to a number of firsts for the festival, including a brand new and prized partnership with BAFTA designed to foster games development amongst the industry’s youngest and brightest stars.

During the festival BAFTA will host a range of events to promote the BAFTA Young Game Designers competition, which aims to inspire the UK’s game creators of the future by giving young people the chance to design and make their own game. Activity will include game concept workshops for 10-14-year-olds and 15-18-year-olds, guidance workshops for parents and teachers, and panel discussions about careers in the games industry.

This year, Yorkshire Games Festival can also announce that the legendary Jeff Minter of Llamasoft fame – the UK developer behind the classic 1980s games Gridrunner and Attack of the Mutant Camels, Xbox Live Arcade’s celebrated Space Giraffe, the mesmerising PlayStation Vita game TxK and most recently the mind-bending PlayStation VR title Polybius  will be attending and speaking. Jeff will be taking to the stage to talk about his incredible 30-year career, the landmark games and technology and the making of his forthcoming game Tempest 4000 for publisher Atari.

Minter is the first major name inked in for the event, with further announcements unveiling other fellow industry legends planned for the months ahead. According to Festival Director, Kathryn Penny, 2019’s event is going to build on the foundations of last year’s extravaganza, which saw 9,000 attendees head for National Science and Media Museum. That was a 15 percent jump on the inaugural year’s figures.

“It’s amazing what the Yorkshire Games Festival has achieved in just two years – 2017 really felt like a landmark year, with the line-up of acclaimed speakers helping to cement the festival as a crucial event in the games industry’s calendar,” offers Penny. “We want to continue inspiring people just starting out in their careers – or, indeed, students still studying their craft. I know the new partnership with BAFTA, plus talks from Jeff Minter and many other industry luminaries means we’ll be doing just that.”

As Penny suggests, 2019’s festival will be designed to build on the range of speakers who made their mark on the first  two events.

“We’ve had acclaimed games writers like Martin Korda talk about Destiny 2 and Rhianna Pratchett discuss Lara Croft; TT Games’ head of design Arthur Parsons, Ninja Theory’s Dominic Matthews, and designer Brenda Romero – just to name a few – on stage at the Yorkshire Games Festival,” continues Penny. “We’ve set the bar high, but we’re ready to raise it again.”

2019 sees the Yorkshire Games Festival build upon its remit to celebrate games culture and introduce a new generation to the science and art of games development. Look out for further details on confirmed speakers and additional themes and events in the coming months.


The Yorkshire Games Festival showcases some great talent and titles from across the video games spectrum. Talent comes from the National Science and Media Museum in Bradford, Yorkshire, in partnership with games business network Game Republic.

The festival is designed to provide gamers and budding game makers unrivalled access to the industry. It offers insights into all aspects of the games industry from award winning studios, and hosting live shows and events showcasing a wealth of games and activities.

The Yorkshire Games Festival also dedicates a day to school groups, aiming to inspire people of all ages and backgrounds to engage with the many aspects of video game design, development and coding.

LA Games Conference

LA Games Conference

Los Angeles, California

April 18, 2018 – Digital Media Wire has announced the agenda and speakers for the 12th annual LA Games Conference, a one-day event focused on the future of games and connected entertainment. The conference brings together leaders and decision-makers in Hollywood and gaming at the W Hotel in Los Angeles on Tuesday, May 8th. This Annual Industry Confab Brings Together Top Leaders from NBCUniversal, Blizzard, Super League Gaming, EA, Zynga, Twitter, and Many More..

The event features panels, keynotes, and roundtable discussions on topics including virtual and augmented reality, esports, influencer marketing, global markets and Hollywood and games, as well as opportunities specific to the City of Los Angeles as it further solidifies its status as a media-tech center and growth hub for game development.

The LA Games Conference includes a keynote session as follows:

Keynote conversation with Bernard Kim, President of Publishing, Zynga; interviewed by Stephanie Chan, Reporter, VentureBeat

Confirmed speakers include:

  • Shiraz Akmal, Co-Founder and Chief Executive Officer, SPACES Inc.
  • Sinjin Bain, SVP, Global Head of VR/AR, Method EXP
  • Lydia Bottegoni, Senior Vice President, Story and Franchise Development, Blizzard Entertainment
  • Bjorn Book-Larsson, VP, Product, HTC Viveport, Board Member, VRChat
  • Josh Brooks, SVP, Brand Strategy & Marketing, Jam City
  • Michael Cai, President, Interpret
  • Dustin Califf, Managing Partner, Tool of North America
  • Malcolm CasSelle,CIO, OPSkins, President, WAX
  • Anthony Castoro, GM, Daybreak Games
  • Rishi Chadha, Head of Gaming, Twitter
  • Ben Cohen, Partner, Umbrella Games
  • Carlos Figueiredo, Director, Community Trust & Safety, Two Hat Security
  • Michael Frasier, Vice President, Business Development, International, InComm
  • Javon Frazier, EVP, Strategy & Business Development, Studio71
  • Eric Goldberg, Managing Director, Crossover Strategies
  • J Goldberg, Head of Community, Daybreak Game Company
  • Jon Goldman, Managing Partner, Skybound, Venture Partner, Greycroft
  • Eric Gradman, CTO & Mad Inventor, Two Bit Circus
  • Deepak Gupta, Chief Revenue Officer, Machine Zone
  • Minard Hamilton, Managing Partner, Driver Ventures
  • Dewey Hammond, Vice President, Games Research, Magid Advisors
  • Ann Hand, CEO and Chairman, Super League Gaming
  • Chris Heatherly, EVP Games and Digital Platforms, NBCUniversal
  • Chris Hewish, Executive Vice President, Interactive, Skydance Interactive
  • Arnold Hur, Chief Growth Officer, KSV eSports
  • Bernard Kim, President of Publishing, Zynga
  • Chang Kim, CEO and Founder, Tapas Media
  • Paul Kim, Managing Partner, ICO’s
  • John Linden, President, Seismic Games
  • Dave Madden, SVP, Global Brand Partnerships, EA
  • Yvette Martinez-Rea, COO, ESL
  • Morris May, CEO, Specular Theory, Inc.
  • Michael Metzger, Partner, Drake Star Partners
  • Jay Moore, Alchemist of Fun, Convergence 4D
  • Dan Murray, President, Skybound Interactive
  • Jonathan Pan, Esports Instructor, University of California, Irvine
  • Andrew Paradise, CEO, Skillz
  • Rick Phillips, President of Games Publishing & Licensing, FoxNext Games
  • Joanna Popper, Global Head of Virtual Reality for Location Based Entertainment, HP
  • Nanea Reeves, CEO and Co-Founder, TRIPP
  • Carter Rogers, Senior Analyst, SuperData Research
  • Michael Salmon, Game Consultant, Something Fishy Consulting
  • Ted Schilowitz, Futurist, Paramount Pictures
  • Ari Segal, President & COO, Immortals & LA Valiant
  • Tony Sheng, Product Lead, Decentraland
  • Ned Sherman, Counsel/Director, Manatt Digital
  • Julia Sourikoff, Executive Producer, AR/VR/360, Tool of North America
  • Louisa Spring, CEO, VARI
  • Andrew Stalbow, CEO & Co-Founder, Seriously
  • Mark van Ryswyk, SVP, Glu Mobile
  • Bruce Vaughn, CEO, Dreamscape Immersive
  • Margaret Wallace, CEO, KijiCo
  • Dan Winters, Head of Business Development, Amazon Digital Games, Amazon
  • Careen Yapp, Senior Vice President of Global Business, Mixed Dimensions
  • Michael Zhang, CEO, Firefly Games



Play The Game! #gamesweekberlin 2018 from 23 – 29 April is expecting around 15,000 visitors..

GAMESWEEKBERLIN, 17 April, 2018.

Berlin is poised to become the capital of the games world: around 15,000 visitors are expected to attend #gamesweekberlin 2018 which will kick off Monday (23 April) with the Opening Gala and the presentation of the newly created Medienpreis Games at Säälchen (Holzmarktstr. 25) in Berlin. Twelve individual events for both gaming enthusiasts and representatives of the games industry are gathered under the umbrella brand which combines different aspects, subjects and target groups of the sector.


Berlin as the city with the highest concentration of games companies in Germany is the ideal venue for #gamesweekberlin. An indication of the popularity of games in Germany is shown by the most recent figures from game, the association of the German games industry. In 2017, the German games market posted growth of 15% to more than 3.3 billion Euros turnover and thus surpassed the 3 billion Euros mark for the first time.


At a press conference on 16 April, 2018, the organisers and partners of #gamesweekberlin introduced the extensive and wide-ranging programme of the twelve events, presented the latest figures for the sector, and also launched the new English-language platform „Games Capital Berlin“ (www.gamescapitalberlin ) which serves as an important information tool for the German and international games industry to provide information about Berlin in its role as a games hub.

eSports and More

Michael Müller, Governing Mayor of Berlin: “I hope the participants of the #gamesweekberlin will have exciting events and a good time in Berlin. The field of games is part of our city’s great innovative potential and has significantly gained in importance in recent years. This has also resulted in Berlin developing, among other things, into an important hub for eSports. But the games industry is not just about entertainment. It is also an important economic factor: according to a study commissioned by the Senate, Berlin is currently home to 140 companies in the games sector with more than 2,000 employees and 250 million Euros turnover. Berlin offers good conditions for games companies.“

Michael Liebe, CEO Booster Space & Head of #gamesweekberlin: „Ever since #gamesweekberlin was founded, we have been pursuing the goal of connecting business, technology and culture through the umbrella brand. As the organiser, we would like to see the various players meeting one another during this week and forging new contacts. The participants of the individual events may have different goals and backgrounds, but the subject of games provides a common ground for creating networks and enabling partnerships to grow. The  #gamesweekberlin brings people together!“

The Medienboard Berlin-Brandenburg supports #gamesweekberlin and several of its individual events. More information and tickets at .

Twitter: @gamesweekberlin, #gamesweekberlin

Sponsoring Partner: Kickstarter, King, game – Verband der deutschen Games-Branche, Ubisoft Berlin / Ubisoft Blue Byte, Unreal Engine

So much more information and event details HERE!

Among Other Things..