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No art skills? No problem! Part 1

No art skills? No problem! If you want to create a card game, and you can do everything except draw, this is for you!

One thing you can do is use other cards as an example, like pokemon cards, Magic cards, or any other game who’s aesthetic you like. If you have physical cards that you no longer care about, you can use white-out on individual lines, or white paint to cover the card.  That way, you can write out the information on the cards!

I will show some ways to design cards on your computer!

Let’s start with two classics- MSPaint and Microsoft Word!

MSPaint

Step 1

Open up a new canvas. Use the bottom right corner to drag to the size you want. Use the Bucket to fill in with a color you want.

Step 2

Use the box-drawing tool to map out where you want the different parts to go (title, image, description). Save a copy of this so you can make as many cards as you want from this base.

Step 3

Write what you want in the boxes you’ve made using the text tool. make sure to click the bottom option if you want the back ground color to show through.

Step 4

If you can’t make an image, find one! Search for what you want, and make sure to select “transparent” in the color options if you wan the background to peek through. If you plan on selling the game, click “Usage rights” and select “creative commons”.

Step 5

Copy and Paste your image onto the card using the left click options.

Final Product

Save your image and admire it! Make as many as you’d like!

Word

Bored in your at-home office? Use your work tools for play! Open a new document and follow along….

Step 1

Click the “Insert” tab. Click on “Smart art”, then choose the kind of diagram that best fits what you want on the card. Hit “Ok”

Step 2

Fill in the cards with the information you want! You can also play around with colors +styles.

Step 3

For a card outline/aesthetic: Go to the insert tab, hit “Shapes”. Choose any of the rectangle options (I recommend the rounded kind). Then, adjust the size to fit over what you’ve done.

Step 4

Click on the “Shape format” tab.  You can play around with colors here! Click “Shape fill”, select “No fill”. This will give you the outline of your card! Then, if you want a different thickness for the outline, select “weight”, and then click on the number you want. Then, copy and paste your new shape, and move it over to the other Smart-art section.

Step 5

Go to the “Home” tab, and find the “Select” options. Select the drop-down, and hit “Select All”.

Copy the selection. Click below the cards you have and find the typing cursor ( I). Hit the Enter key until there is space after the cards. Paste your selection!

Step 6

Adjust your new cards until you’re happy, and then Print!

Tada!

How to make a card game with tokens and extended gameplay

Step 1

Brainstorm!

Decide on a theme, idea or concept that you want to explore.

Step 2

Decide on a Game end goal/ how one wins the game.

This is where counters come in. How many does one need to win? Are they part of winning, or do you use them to retrieve other cards?

Counter examples: Health points in  Pokemon, a way to get assets in Netrunner, A way to count round victories (and bets in general) in Mahjong.

For the game I’m creating as an example, A certain number of each kind of token (Division and Romance) is needed to win the game.

Me trying to figure out the end goal + playstyle

Step 3

Balance in these kinds of games can be tricky.

I suggest using existing proportions from other things as a guide. For example, using the way currency is divided as a basis for card-to-token ratios. Nickels to Dimes to Quarters (20:10:4), as token type 1: token type 2: total cards, if you don’t mind having numbered tokens (or just a whole pile of them).  For the Example, to figure out how much of each type of card I wanted, I played off of the  average number of fic tags on any one work, and decided that balancing between 7 and 12 might do me good. Again, there’s no need to worry; play time with the game will help figure out the kinks, or even talking about the design with other potential players.

Handwriting,,, ugh
A look at me trying to figure out what I wanted the proportions to look like, with some name brainstorming at the top

Step 4

Design the cards.

The key to games that require reading is to make sure your font is legible for all your players. Using Dyslexic-friendly fonts, and making sure that the text is at a good size, especially if your players are on the older side.

Color-coding your cards can help distinguish them. Since tokens are involved, it can help to add any symbols on the tokens to the corresponding cards.

I used excel to help me with this step!

Color coding

A sampling of card names + some descriptions-in-progress

BOXES
The ruler on the top of this page was especially helpful in designing these

 

How to make a Feats-Based RPG

What are Feats?

Feats are, boiled down, unique actions or abilities that one can do/have. A game that relies on feats over anything else generally has less reliance on stats or items, and is more about the imagery that comes from a more verbally-based adventure. Some videogames have them as part of a “talent tree”, in that feats have to be unlocked in  a certain order. In these games, some trees are blocked off if you’ve chosen a certain role or path. Games can use feats to boost base skills, or allow more flexibility in the actions your character can take.

Why Feats?

Feats let players do another level of customization, and lets them use something that isn’t for numbers, necessarily. Feats can allow for more fun and can create unique Interactions between other characters and the environment around them.

How do I make ’em? 

Feats tend to have limits of their usage in a certain time frame. That can help with balance in your game. A much stronger/ impressive feat will be given a longer time between uses than some thing simpler/weaker.  One can also have a limit per game of times each feat (or all feats as a whole) can be used.

You can bring Balance to your game through keeping things consistent, watching the usefulness of the feats, and allowing the feats to have in-game importance. Consistency can refer to the description used; keeping the feats at a similar level of power and/or versatility will help keep the players at a compatible level. Usefulness is also a factor in balance and also, consistency. Are your feats tied directly to the gameplay? Are they more for Aesthetic purposes? How you choose to integrate those will be based on the type of play you and your players are looking for. A more light-hearted game for comedy reasons may choose to have silly, more aesthetic-based feats, that do more for conversation than plot, because that is what players are looking for. 

Themes:

Themed around subject: What is unique to the chosen genre? What can only be done or be seen in the genre you choose? What tropes do you enjoy that can be integrated into your game?

Themed around the character’s species, for example, if the character is a merperson(triton, mermaid, generally aquatic),  a feat can be “Once a day, the player can issue a command to nearby lake or sea creature. The creature must do a wisdom saving throw of at least 15 to resist”. The feat is unique to the specie’s upbringing and environment, and can lend flavor to an encounter.

Themed around the character’s job. Things that only that particular class can do, even split into subgroups of effect types. For example, a wizard. A Wizard feat could be being able to duplicate a spell, or change the effect type from fire to ice. Subgroup examples include: feats that effect weapons, feats that affect the Player, feats that affect other players/NPCs, feats that effect the environment.

Your game can be themed around the players. People enjoy things that are unique to them; it makes them feel empowered and even loved! Including something specific about those that you care about can be a way to make that connection be brimming with joy, adding a sparkle in their day!

What do I actually write down?

At the heart of it, you want a name and a description.

The name should be an accurate summary that piques the interest of the player.

The Description should be clear and concise.

It can be helpful to add in any identifying traits (like if the feat is specific to the species/job) beside the name.

How to make your own card game

How to make a card game from concept to completion

What do you enjoy in the card games that you play? What will entice others to play?

For this example, I tried to create a card game that my friends would play. They enjoy relatively simple games, that one can do while talking or conversing. I chose Uno to be the base game, as all agreed that that was their favorite game.

I like the aesthetic of tarot cards, so I also added in their number system (1-10, then page, knight, queen, and king).

I chose a theme, next. I enjoyed the tiktok trend of “vaguely terrifying beasts as pests that just bother you occasionally” as the theme, and boiled down their appearance to “Oblong form in mask”. Simplifying the appearance of the card’s design increases it’s readability. Making your images overly complex can confuse your players (or yourself when coloring them).

After deciding on those, it’s time to design the cards!

I chose to match the number of the figures to the number on the card, to keep it consistent visually. Other options include making the numbers of objects equal to the value of the card (ordinary 52-card deck), creating symbolism to match the value (most tarot cards), or even just putting the value of the card as the main focus (a-la- UNO).

Consistency is key to make sure the players can distinguish different groups of cards from each other while still recognizing it as part of the group.

Matching color-schemes or patterns is the common route to solve that problem!

For mine, each group (distinguished by color) has its own pattern as well. To make sure that all the cards -regardless of color- are read as from the same game/set, I used the same line-art for the base. Making all the figures the same helps tie the card set together.

The video has the rest of the process!

Good Society: a Jane Austen RPG

From Kickstarter project to off-the-shelf popular enough for a reprint, “Good Society” has come long way.

First released in 2018, funded by $154,774 Australian dollars from 2,677 backers,  it included a hardcover rulebook, between 20-36 cards (depending on how much you gave), and Pdf versions of the above.

Now, on its Storybrewer’s page, it offers one of its expansions in hardback as well, along with various expansion cardsets. The 280-page rulebook includes art and accompanying material.

The game is heavily focused on role-playing, which can be seen in it’s lack of numbered stats, and its LARP version that is also available to purchase. The traits used to navigate the game are the role you’re given, your family, desires, and your relationships.

Some unique aspects of the game:

    • NPCs printed on cards
    • Having a Game Master (GM/DM) is an option
    • Numerous Expansion packs ranging from servants to magic

Collapsed

Collapsed was just released for Playstation on March 13th, 2021. It was released for Nintendo Switch on August 27th, 2020 and it first came to PC on August 1st, 2019. Collapsed is a roguelike platformer where you can play as one of four Hunters and fight against hostile alien invaders. The game is the only major project from the indie developer Glaive Games. It was published by OverGamez, a Russian indie games producer. The gaming community appears to be split on their opinion of this game. While the game has received praise for the online co-op and the large skill tree, its also been criticized for its poor story-telling and repetitive gameplay. But there are definitely some features that might appeal to many gamers.

Most of Collapsed’s levels are filled with tons of alien enemies.

4 Hunters

In Collapsed, our Solar System has been invaded by a massive force of varied aliens. The invaders intend to enslave all sentient life in the galaxy and it’s up to the player to repel the invasion. The rest of the story is told through messages that you can find throughout the procedurally generated levels. All four of the playable Hunters have their own set of abilities, skills, and weapons. As you play through the game, inevitably dying on your first couple of playthroughs, you’ll move through the game’s large skill tree and unlock new ways to strengthen your hunters. You can also craft over 100 different items to help you through your run. There are 9 uniquely styled locations in the game and the procedural generation will make it so that every playthrough is different. There are over 60 enemy types and 15 challenging bosses to battle at the end of a level.

Thanks the huge skill tree, the player can really choose how they want to develop their play style.

Blast from the Past

Collapsed art-style is incredibly reminiscent to the flash games that were popular on the internet in the 2000’s. The way that the assets move and are drawn brings back plenty of memories from that time period. Whether you like this or not is a matter of personal preference. Ultimately, Collapsed is a roguelike game with potential. The online co-op is a neat feature that’s fairly uncommon among most notable roguelike games. However, priced at $14.99, there are plenty of other excellent roguelike games that Collapsed is directly competing with. If you’re a fan of roguelikes, you might really enjoy Collapsed. But is it as good as Binding of Isaac or Enter the Gungeon? Now, that’s a tall order.

#Collapsed #Indie #Roguelike #Platformer

Blaseball’s Boom

Musicals and Music video, fan animations and artwork…. for a fantasy baseball browser game?

It’s indeed the case!

Blaseball is an absurdist online baseball game that was split into “seasons” (a la Apex Legends) with a rulebook with chunks that are redacted for the player. There’s a shop with in-game items purchased with in-game money won by backing teams, similar to various irl fantasy leagues.

The trick with this game is the unusual stats, the ability for you (as a player) to vote on actions of the teams or rules of the game, and “blessings” (random powerups) get randomly assigned to the blaseball players on the teams, like “performance enhancing demons” and “bloodlust”.

The trick is both in choice making, and knowing the players enough to decide which teams to bet on.

For fans, the joy is in the story telling, the characters, the competition, and the eagerness of waiting for your team to win.

PACER

Pacer was just released for Xbox on March 9th. The game had already been released on Playstation and PC. Pacer is an action packed anti-gravity racing game from R8 Games. Originally known as Formula Fusion and rebranded to Pacer in 2019, it’s the only game that R8 Games has released to the public. However, many of the developers at R8 have established themselves in the industry and worked on various major game franchises. This includes the Wipeout series, which PACER seems to have drawn much inspiration from. Like any good racing game, PACER lets the player customize their vehicle to their heart’s content. But where PACER really sets itself apart from most next-gen racing games would be the actual racing gameplay.

You can customize your craft at the Garage. Everything from the engine to the brakes can be fine-tuned.

High-Octane

PACER takes place in the year 2075. Anti-gravity motorsports have developed into a world renowned competition between highly skilled pilots. But crashing is far from the greatest danger that the pilots face while they’re racing. Every craft can be customized in a variety of ways and they can be fitted with deadly weaponry. You could be dodging bullets and bombs the whole way to the finish line. In the single-player campaign mode, you’ll advance through 10 unique race teams around the world to win the PACER World Championship. But there are plenty of other game modes beyond the campaign.

With up to 10 players in each race, there’s plenty of danger on the track.

Racing Around the Globe

Singleplayer and online multiplayer races have 8 individual game modes. One of these game modes, called “Storm”, is inspired by Battle Royales where you have to flee the ever encroaching storm as the battle races on. Plus, the game lets you race and battle on 14 different tracks that are located across the world. These numerous modes and tracks have kept people playing and kept people interested in the game. There are also plenty of other nice features that set the game apart. Every craft can be heavily customized to your preferences. So if you want to focus on the vehicle’s handling or speed, you can go for it. PACER also lets you create your own playlist from over 80+ songs in their library. This library includes tracks from many artists, including original songs from CoLD SToRAGE written exclusively for PACER. If you’re in the market for a new racing game with a twist, consider giving PACER a try.

#PACER #Indie #Racing #Battle

Breathedge

Breathedge is a new space survival adventure game that was released for PC on Steam and the Epic Games store. After a run in Steam Early Access with overwhelming positive reviews, it was fully released on February 25th. While the balancing and pacing might not be for everyone, the game has received significant praise for its graphics, story, and humor. Breathedge is the first major product developed by RedRuins Softworks, but it’s published by HypeTrain Digital. HypeTrain is the Russian team behind numerous successful indie PC games, including Police Stories and Stoneshard.

Staying true to Breathedge’s sense of humor, you’ll use a chicken to solve some interesting problems.

A Man and His Chicken

The actual gameplay appears to take a certain level of inspiration from Subnautica. However, Breathedge uses its storytelling to find its own place and separate it from most survival adventure games. You play as a man who wants to carry his grandfather’s ashes to a galactic funeral. But you stumble across a much deeper story than what you appear to be walking (or flying) into. You’ll find out more about your grandfather’s legacy as you fight to survive against the harsh reality of space. As you continue through the game, you’ll be presented with more and more opportunities to craft items that will prove useful to you in the game. There’s plenty of danger in the expanse of space. You’ll need to manage your oxygen levels to make sure you don’t suffocate in the void. You’ll need to avoid hazardous areas to make sure you don’t freeze or burn. You’ll even need to avoid deadly robots.

When navigating space, you’ll often be traveling in a vehicle.

A Trip Through Space

In Breathedge, you don’t just craft small items. You can also assemble multiple vehicles. You can ride in a space car, a small rocket, or even build a large space shuttle. By creating a large space station, you can effectively build your own home that can be personalized and decorated in your own way. You’ll even manage the base’s power and oxygen levels. So many of these features seem quite reminiscent to Subnautica and even the art style looks similar. If you want to make your own comparison, you can pick it up on Steam or the Epic Games store for $24.99.

 

#Breathedge #Indie #Survival #Adventure #PC

Space Otter Charlie

Space Otter Charlie is coming to Steam, Playstation, Xbox, and Nintendo Switch on March 18th. It’s a brand new Zero-G Puzzle Platformer with an interesting team behind it. The game was developed by Wayward Distractions and it will be published by The Quantum Astrophysicists Guild. While the Seattle-based Quantum Astrophysicists Guild has only been publishing games for the past few years, the small team at Wayward Distractions have a long history of working on classic games during the glory days of PopCap. With a team that worked on classic franchises like Feeding Frenzy, Plants Vs Zombies, Bejeweled, and so many others, you can be sure that the developers have been around the block when it comes to designing a game.

Using gravity to your advantage is a huge part of Space Otter Charlie.

Deep in Otter Space

You play as Charlie, an otter that’s leading the charge for animals who must escape from an inhospitable Earth. Inspired by other classic platformers such as Rayman and Mario, Space Otter Charlie will feel like classic platforming with a twist. He must navigate through over a dozen space-based levels where gravity will play a big role in the game’s puzzles and challenges. You’ll be jumping, floating, and rocketing throughout the game as you avoid traps and defeat enemies. The game also features numerous ways for you to become more powerful as you progress. You can craft new gear, unlock skills, and wear different space suits to fit different scenarios.

Space Otter Charlie wants to attract gamers of all ages with the art style that it displays through the varied levels.

Otternauts Everywhere

Beyond the singleplayer game, you can also play with up to 3 other friends in multiplayer. There are 2 game modes where you can either fight for food or fight in a deathmatch. Despite the relatively short list of levels, Space Otter Charlie features plenty of content for an indie 2D platformer. When you consider the unique gravity system, the series of upgrades, and the multiplayer modes, you can tell that the developers put real care into the game. There are even fun facts about otters that you can find hidden throughout the levels. If you’re a fan of side-scrolling platformers, consider giving Space Otter Charlie a try when it comes out on March 18th. It’s expected to be priced at $14.99.

#Platformer #Indie #SpaceOtterCharlie