Ultimate Universe Mod

Ultimate Universe

The Ultimate Universe is/was a total conversion modification of the PC Game, Star Trek: Legacy (released in Late 2006). It is a collaboration of many individuals driven to make the best of Star Trek Legacy. 

 

You MUST start with a Fresh Clean unmodded Legacy install. If you try installing over UU1.0 or 1.5 you will CERTAINLY have problems! This is part 1 of a 2 part installer. Be sure to grab Part 2 of 2 as well, both are required!. UU2.0 is a FULL INSTALL.

Now that’s out of the way. You will find a new menu structure, more
races, enhanced missions, the new Vs Armada, and Instant Vs modes. As
well as the new “Exploring History” mode which is a mostly non combat
mode that explores Earth and Mars development from the NX-01’s time to
the NCC-1701F.

Great new intro, loading screens and main menu
graphic by Mindwipe. Three interviews with the CoWriter of the Stock
Campaign Derek Chester sone by Mindwipe himself and a TMP Theme music
vid with Mike Shaw. Rebuilt main menu by Muldrf. Enhanced Explosions and
weapon effects by Miri as well as some nice new Glow work on some of
our favorite starships. New Terran Empire ships by Nix and new Section
31 by Gan as well as some other offerings. Additional ships by Maxloef.
New Map Editor menu structure with easier navigation setup by Tjoz with
nearly all flyable 2.0 ships as well as the stock components.

A fair number of ships by MRJohn have been added. And lets certainly not
forget DJ Curtis’s beautiful Century and Vivace Class starships.
Enhanced UUTools utility and the new LMTools Modding Utilties have been
released as well, also the Legacy Mission Editor is included although the
LMTools has full mission building abilities built in. I have included
the Modinstaller for good measure for any aspiring modders out there
who might find use for it.
Ultimate Universe 2.0 - Part 1

————————————-
Nov 27th, 2009 – Part 2 of 2
You will find a new menu structure, more races, enhanced missions, the new Vs Armada, and Instant Vs modes. As well as the new “Exploring History” mode which is a mostly non combat mode that explores Earth and Mars development from the NX-01’s time to the Ncc-1701F.

Great new intro, loading screens and main menu graphic by Mindwipe. Three interviews with the CoWriter of the Stock Campaign Derek Chester sone by Mindwipe himself and a TMP Theme music vid with Mike Shaw. Rebuilt mainmenu by Muldrf. Enhanced Explosions and weapon effects by Miri as well as some nice new Glow work on some of our favorite starships. New Terran Empire ships by Nix and new Section 31 by Gan as well as some other offerings. Additional ships by Maxloef. New Map Editor menu structure with easier navigation setup by Tjoz with nearly all flyable 2.0 ships as well as the stock components. A fair number of ships by MRJohn have been added. And lets certainly not forget DJ Curtis’s beautiful Century and Vivace Class starships. Enhanced UUTools utility and the new LMTools Modding Utilties have been released as well, also the Legacymissioneditor is included although the LMTools has full mission building abilities built in. I have included the Modinstaller for good measure for any aspiring modders out there who might find use for it.
Ultimate Universe 2.0 - Part 2

————————————-
April 7, 2011 – Hosted by Moddb
Ultimate Universe 2.2 Update (Build 2) – This release includes updates to a fair number of existing ships to add features to them such as breaking nacelles with plasma effects, animated bussards, reduced torpedo circling, bump maps, and some torpedo circling prevention work. There are also a number of new ships, Wagaugusto’s Olympic Class. Phoenix’s TOS Proxima which was released to public in December is now included. The ole Marauder from BC ported by Muldrf with Acidfluxxbass’s take on it’s textures and Miri and Gan’s effects and weapons. Galaxy X (Evolution) Class, The Icarus Class. There are also numerous ships by Rudianos. Additional texture work by Gan and Acidfluxxbass on various ships. Great new effects work by Miri as usual. New Destruction Damage work by Gan making it a bad idea to get to close to a dying ship..

Ultimate Universe 2.2 Update (Build 2)

Please note that this does not represent (yet) the full extent of the mod. This site will, when time permits, contain credits and readmes for the many great talents involved in the making of the mod.

See the Full Mod with more notes at MODDB!

Thank you for years of Support!

Ultimate Universe
Click for BIG Picture!

 

 

Chris Jones Gaming - 2008 Logo
Ultimate Universe Mod by Chris Jones Gaming

Cyberpunk 2077

Cyberpunk 2077 logo

This long-awaited game out of CD Projekt Red finally arrived on PS4, Xbox One, and PC on December 10th. First announced all the way back in 2012 and delayed from the previously announced release date in November, this has been among the most highly anticipated video game releases of all time. The game sold over 8 million copies through digital pre-orders alone. This game features a wide array of game mechanics that inspired an incredible amount of hype for the game. All in the first person, Cyberpunk features drivable cars, gunplay, melee combat, stealth elements, expansive skill progression, choice over the story’s direction, character customization, and the list goes on. With so much to potentially accomplish, some of these mechanics might be hit or miss for certain gamers with high standards. But what most can agree with is that the rich and unique story is among the highest quality that you can find in a game.

Residents of Night City sit at a table with a drone on it
Residents of Night City often augment their body with cybernetic implants.

Night City

Taking place in an alternate future, the setting for Cyberpunk 2077 is beautifully crafted. The graphics are among the highest quality that you can find on these systems today. You’ll need a high-end PC if you want to see the real potential of this game. You play as a named character named V, but the player has a great deal of control over who V really is. The player controls everything from what they look like to where they came from. The game starts with three paths that will influence the direction that your character takes in the story throughout the game. With Keanu Reeves casted as one of the main characters, the game’s focus is largely geared towards its storytelling. There are multiple endings that will be shown based on your decisions throughout the game. There are also various side quests that will directly influence your character and sometimes the city as a whole. Cd Projekt Red really wanted the player to feel like they control V’s destiny.

A corporate executive stands in front of a luxury car
V can come from 3 different backgrounds: Nomad, Street Kid, or Corpo

Wake up Samurai

Cyberpunk 2077 has so many gameplay features that it’s hard to compare it to other games. It wouldn’t be fair to expect driving to be at the quality of a racing game or for gunplay to be at the quality of an FPS game. Cyberpunk is really about giving the player the opportunity to choose how they want their character to go about completing the game’s quests. There are currently a wide range of bugs and issues that players have been running into, but these are very likely to be patched out in the near future. It’s possible that some of the specific mechanics might also be adjusted to improve the game even more. CD Projekt Red worked on Witcher 3 after its release and made very real improvements to the game. You can nearly guarantee that they will do the same for Cyberpunk.

#Cyberpunk2077 #Cyberpunk #SciFi #CDProjektRed

Who has the Right Voice for your Game?

Got a Game? Who has the Right Voice for that Game? Someone with Passion! Having spearheaded a major game modification that garnered 10 of thousands of downloads, I have an idea of what is needed as far as voices go in a game. I added my own voice, and many others, to our modification.

Who has the Right Voice for your Game

Your Game’s greatness depends on your public perception, and will be enhanced greatly by the voices you choose. The final voice decisions begin with a conversation. The conversation is where I can gain insight into your personal aspirations and core values. This is essential for me to understand how you want to portray a character within the game.

I have a Gaming background, the game modification I spoke of earlier was for Star Trek: Legacy known as, ‘The Ultimate Universe‘.

Regarding my Voice: My original Love for Radio translated into sales for a few years and came into a new light in early 2019 when I began accepting clients in need of a new ‘Voice’ for Games, Social Media, website advertising, in addition to anything that needs a new sound, a new perspective, or a fresh take.

You get a professional specializing in voicing in addition to producing your gaming voice. This is an absolute passion, as well as a full time labor of love that has me as a member of the Adirondack Regional Chamber of Commerce. It starts with you and I having a conversation. 518-223-6044 chrisjones@chrisjonesgaming.net. This is what I sound like!

I wear a Bowtie and know a bit about voiceover, so hence the tagline..

The Bow Knows VO - The Right Voice

LA Games Conference

LA Games Conference

Los Angeles, California

April 18, 2018 – Digital Media Wire has announced the agenda and speakers for the 12th annual LA Games Conference, a one-day event focused on the future of games and connected entertainment. The conference brings together leaders and decision-makers in Hollywood and gaming at the W Hotel in Los Angeles on Tuesday, May 8th. This Annual Industry Confab Brings Together Top Leaders from NBCUniversal, Blizzard, Super League Gaming, EA, Zynga, Twitter, and Many More..

The event features panels, keynotes, and roundtable discussions on topics including virtual and augmented reality, esports, influencer marketing, global markets and Hollywood and games, as well as opportunities specific to the City of Los Angeles as it further solidifies its status as a media-tech center and growth hub for game development.

The LA Games Conference includes a keynote session as follows:

Keynote conversation with Bernard Kim, President of Publishing, Zynga; interviewed by Stephanie Chan, Reporter, VentureBeat

Confirmed speakers include:

  • Shiraz Akmal, Co-Founder and Chief Executive Officer, SPACES Inc.
  • Sinjin Bain, SVP, Global Head of VR/AR, Method EXP
  • Lydia Bottegoni, Senior Vice President, Story and Franchise Development, Blizzard Entertainment
  • Bjorn Book-Larsson, VP, Product, HTC Viveport, Board Member, VRChat
  • Josh Brooks, SVP, Brand Strategy & Marketing, Jam City
  • Michael Cai, President, Interpret
  • Dustin Califf, Managing Partner, Tool of North America
  • Malcolm CasSelle,CIO, OPSkins, President, WAX
  • Anthony Castoro, GM, Daybreak Games
  • Rishi Chadha, Head of Gaming, Twitter
  • Ben Cohen, Partner, Umbrella Games
  • Carlos Figueiredo, Director, Community Trust & Safety, Two Hat Security
  • Michael Frasier, Vice President, Business Development, International, InComm
  • Javon Frazier, EVP, Strategy & Business Development, Studio71
  • Eric Goldberg, Managing Director, Crossover Strategies
  • J Goldberg, Head of Community, Daybreak Game Company
  • Jon Goldman, Managing Partner, Skybound, Venture Partner, Greycroft
  • Eric Gradman, CTO & Mad Inventor, Two Bit Circus
  • Deepak Gupta, Chief Revenue Officer, Machine Zone
  • Minard Hamilton, Managing Partner, Driver Ventures
  • Dewey Hammond, Vice President, Games Research, Magid Advisors
  • Ann Hand, CEO and Chairman, Super League Gaming
  • Chris Heatherly, EVP Games and Digital Platforms, NBCUniversal
  • Chris Hewish, Executive Vice President, Interactive, Skydance Interactive
  • Arnold Hur, Chief Growth Officer, KSV eSports
  • Bernard Kim, President of Publishing, Zynga
  • Chang Kim, CEO and Founder, Tapas Media
  • Paul Kim, Managing Partner, ICO’s
  • John Linden, President, Seismic Games
  • Dave Madden, SVP, Global Brand Partnerships, EA
  • Yvette Martinez-Rea, COO, ESL
  • Morris May, CEO, Specular Theory, Inc.
  • Michael Metzger, Partner, Drake Star Partners
  • Jay Moore, Alchemist of Fun, Convergence 4D
  • Dan Murray, President, Skybound Interactive
  • Jonathan Pan, Esports Instructor, University of California, Irvine
  • Andrew Paradise, CEO, Skillz
  • Rick Phillips, President of Games Publishing & Licensing, FoxNext Games
  • Joanna Popper, Global Head of Virtual Reality for Location Based Entertainment, HP
  • Nanea Reeves, CEO and Co-Founder, TRIPP
  • Carter Rogers, Senior Analyst, SuperData Research
  • Michael Salmon, Game Consultant, Something Fishy Consulting
  • Ted Schilowitz, Futurist, Paramount Pictures
  • Ari Segal, President & COO, Immortals & LA Valiant
  • Tony Sheng, Product Lead, Decentraland
  • Ned Sherman, Counsel/Director, Manatt Digital
  • Julia Sourikoff, Executive Producer, AR/VR/360, Tool of North America
  • Louisa Spring, CEO, VARI
  • Andrew Stalbow, CEO & Co-Founder, Seriously
  • Mark van Ryswyk, SVP, Glu Mobile
  • Bruce Vaughn, CEO, Dreamscape Immersive
  • Margaret Wallace, CEO, KijiCo
  • Dan Winters, Head of Business Development, Amazon Digital Games, Amazon
  • Careen Yapp, Senior Vice President of Global Business, Mixed Dimensions
  • Michael Zhang, CEO, Firefly Games

Eve Online Into The Abyss

Into The Abyss

EVE Online: Into the Abyss

Into The Abyss: This expansion pushes the limits of your EVE experience with new enemies, gameplay and visuals.

15 April 2018 – Reykjavik, Iceland

At the EVE Fanfest, CCP announced ‘Into the Abyss,’ the newest expansion for EVE Online, their deep and uniquely player-driven spaceship MMO game. Launching in May 2018, EVE Online: Into the Abyss is delivered as a free update to all players, both for those with subscriptions and those playing for free.

EVE Online: Into the Abyss injects ground-breaking, transformative gameplay into EVE Online and presents a new adventure for players, inviting you to explore dangerous uncharted territory with strange new inhabitants and potentially vast rewards. This content will be just as unfamiliar to veteran EVE players as it is to novice players entering the game today.

‘Into the Abyss’ adds exploration and survival gameplay in the form of Abyssal Deadspace, a brand new hostile environment filled with hazardous environmental effects and mysterious adversaries, the Triglavian Collective. Players can enter pockets of Abyssal Deadspace from almost anywhere in New Eden. On entry, players fight and explore their way through a series of unpredictable encounters. You use your skills to take on growing risks in the hope of coming out the other side with high value cargo.

Players search for the new mutaplasmids, only found in Abyssal Deadspace. Mutaplasmids can be combined with existing modules to transform them into Abyssal modules, potentially increasing their power vastly or breaking them beyond repair. However, the challenges that players confront become more difficult the deeper they venture into Abyssal Deadspace… and failure means death. Faced with increasing danger from perilous encounters; do you continue and risk your spaceship in the hope of finding greater riches, or make your way home to exploit your rewards?

15 Years of EVE ONLINE!

Celebrating its 15th anniversary in May, EVE Online is the world’s most renowned videogame sandbox, with a rich history of compelling stories, battles, triumph as well as defeat. Players have near limitless ability to create their own destiny in the context of hundreds of thousands of capsuleers worldwide. You choose your own unique way to live amongst the stars, wage war, broker deals, as well as harvest resources, gain and lose territory and all the adventures in-between.

“At CCP, our mission is to build together with our players a true virtual world, with real relationships and real emotions and consequently, real stories,” said Hilmar Veigar Pétursson, CCP’s Chief Executive Officer. “With EVE Online remaining strong and vibrant after 15 years, there are great strides towards realizing that ambition. Nevertheless, I truly feel that our best work is ahead of us and that EVE’s amazing single-shard sandbox design will continue to dazzle, amaze and eventually outlive us all.”

This is the most exciting time to join EVE Online. New, unexplored space has just been discovered that all players can reach. What is beyond? And who are the Triglavians?

Into The Abyss: Eve Online
Eve Online – Angel Cartel

More details about EVE Online’s previous, current and future updates can be found via updates.eveonline.com. EVE Online can be downloaded for free by visiting www.eveonline.com.

To celebrate 15 glorious years of player and community achievements in EVE Online, CCP Games presents: