A beat ’em Up well suited to the time of Romans…

Asterix and Obelix was a French Comic series that started 1959 (and still going strong) about Gaul (France)during the Roman Occupation. It’s a fun romp with magic potions, rambunctious bards and fiendish Romans all being explored (or beat up) by the comics namesakes’, Asterix and Obelix.

These historic heroes are getting a 2d beat-‘em-up in fall 2021!

It’ll be hand-drawn, to stay true to the style of the comics! It looks to have simple controls, and from the sneak peeks, it looks like it’ll be going through several of the comics’ storylines.

The game will have local co-op, and you can experience this historical-fantasy with your friends, and for those who read the comics, a fresh perspective on a French classic

It’ll be on these Platforms: PS4, Xbox One Consoles, Nintendo Switch, PC/Mac  – Backward compatible on PS5 and Xbox Series X|S

Obelix at work
Obelix at work

Dungeon design in DnD: The Rooms, Hallways, and the bits between your players and the Boss

A home is not an empty house; even the most neat space still has stuff in it. In Dnd,  the problem is how to describe a space without tripping up your players, while maintaining the atmosphere you want.

Where is this place going to be? Will you build the building around the location? Will you develop the building based on its occupant? Both?

Think about what people would need to live in your chosen location. For example: A Cult that lives below ground; where do they get their food? What do they do for entertainment? What do they find important in their cult, and what kind of space does that occupy? In that case, you could add in pantries, game rooms, a few sacrificial alters in front of a statue with it’s own room, a space for priests in the cult, a space for digging tools, an area for certain building or support materials, and some sort of path to remove dirt that’s been freshly dug.

Even with just this, there’s already a map being developed.

To build a place around its occupants can be more complex than just location-based design. For example, If you have archers in your castle, you’d want the tall, thin windows and battlements that will protect them; however, non-European cultures tend to use mounted archers (those on horses) more often, so the buildings in those areas don’t account for defense-based archery.

More simply, you can examine the origin and design of your boss, and what pieces of architecture would accentuate those traits. an Eldritch beast would call for a dark and imposing building, with heavy materials, the tall ceilings oozing with foreboding shadows, and stained glass windows alluding to something far beyond the Players’ knowledge. There is also a need to consider the atmosphere you’re trying to create, and creating a moodboard (a selection of images associated with what emotions you want to convey) can help.

For the individual rooms, you can search up a list of items created in the era you wish (for more historically-inspired pieces), or a list of items found in books or media for the location (for sci-fi or high fantasy). You can also review your list of occupants and wonder about what they might need for daily life, and then scatter about these items.

To spice up the interior, you can add in Furniture! Use words that can describe the atmosphere or boss as well. The furniture a person has can tell you something about them. A “bone-thin chair with a black metal back” has a much different vibe than a “warm, plush couch, made of quilted velvet”. A visible lack of furniture can set up an atmosphere of barrenness, or even when placed in context, an air of suspiciousness.  Furniture can be minimalistic, decorated, homely, and can help set up your atmosphere as well as any sounds made by a you-tube playlist.

The materials used in the room can also give it flavor. Describing types of stone using their textures or appearances, or using the wallpaper to its maximum effect. Add in color-meanings or flower symbology to tell the story of the place or its inhabitants. How well-maintained are the rooms? Do people care about the place they’re in?

You can also Give clues about your Boss in main rooms. Shed skin for scaly beasts, the odd hair or piece of fur, or even a closet with the Boss’ preferred outfits. Does your Boss have a particular diet, or habits that are unique to their species or situation?

All of the above can be used to world-build in a way can be as subtle (or dramatic) as you’d like!

Have fun designing!

Super Drink Bros.

Super Drink Bros is a fun little indie game from the Japanese studio Neko Game Teacher. It’s still in early-access on Steam and you can pick it up for the small price of $4.99. This is a high-speed fighting game where where drink cans battle it out in hardcore combat. Does it sound crazy? Yes. Is it a ridiculous idea? Absolutely. But considering the game’s price, you can actually have some real hilarious fun playing this game with a friend, or even online. Check out the reviews on Steam yourself and you’ll see that the vast majority of players are having fun with it.

One of the characters in Super Drink Bros is a bamboo water bottle with a samurai sword.

Who’s Thirsty?

How many games can you think of where drink cans fight each other? Well, now you can at least think one. The game features multiple different fighters in the form of different types of drinks. Each drink uses a different fighting style. Some drinks fight with their fists. On of the drinks is armed with a gun. There’s even a drink that uses a samurai sword. To top it off, you can even design your own custom can and play with that character. Each fighter has a unique set of moves and characteristics that will make it feel different from the other drinks. There are also mutiple maps that have unique obstacles. For example, fighting in the restaurant will mean that furniture might get in the way. Meanwhile, a fight in the wrestling ring will mean that there’s nothing between you and your opponent.

Every fighter in the game has unique combination of moves.

The Beverage Battle

There are still plenty of features that the developers intend to add in the future. They plan to add a ranked mode so that you can play against players with a similar level of skill. They plan to add a 2vs2 mode so that you can actually team up with a friend against a team of enemy drinks. The team might also add multiple new maps. And of course, there’s also the chance for the characters in the form of cans. The developers have said that the price will increase when the game is fully released, so if you want to mess around with a new inexpensive fighting game, Super Drink Bros might actually be what you’re looking for.

#Indie #DrinkBros #Fighting

Naruto To Boruto: Shinobi Strikers

Shinobi Strikers logo

Yesterday, Bandai Namco revealed the newest DLC character to be added to Shinobi Strikers. Naruto Uzumaki in the Sage of Six Paths mode from his fight against Kaguya will be available to players in 2021. Naruto to Boruto: Shinobi Strikers was originally released on August 31st 2018 and is still the most recent video game title from the Naruto universe. It is also the first in a long line of video games to allow you to create your own unique Naruto universe character. One of the primary draws of the DLC is that each new added character provides your unique character with new apparel to wear, weapons to wield , and moves to learn. This lets the player combine the abilities and attributes of all their favorite characters into one powerful ninja of their own. This new feature combined with the team-battle gameplay sets Shinobi Strikers apart from past Naruto titles.

Naruto Uzumaki in Sage of Six Paths mode fighting Sasuke Uchiha
Shinobi Strikers continues to pump out DLC characters over 2 years after its release.

Believe It

Shinobi Strikers is very unlike previous Naruto games. Not only are the game’s new features unique to this title, there are unfortunately some classic features that are stripped. For example, Shinobi Strikers has no narrative or story mode. There isn’t a scripted adventure for your character to go on. Rather than developing an elaborate single-player experience, Shinobi Strikers focuses on multiplayer. Players are expected to individualize themselves by fleshing out their playstyle. Whether you want to use a unique character or a character from the anime is up to you. Gameplay consists of 4 vs. 4 team matches where players go head to head against each other on a relatively large map. Each character in the game is given a special role. There are Attack, Ranged, Healing, and Defense characters. A well-balanced team would develop a strategy to make proper use of all these roles. Players can also enjoy different game modes. These include flag battles, base battles, and combat battles.

The character creation screen
A unique character in Shinobi Strikers can use almost any major weapon or ability that makes an appearance in the anime.

The Ninja Way

Much like the DragonBall Xenoverse series and Jump Force (both produced by Bandai Namco) Shinobi Strikers wants to generate excitement for its players by letting them create their own character that utilizes elements from characters in an existing universe. This lets the player live out the fantasy of what their own original character would be like. However, unlike Xenoverse and Jump Force, there’s no story arc that comes with the character creator. So if you don’t really enjoy the gameplay, you probably won’t feel like you got your money’s worth after purchasing this game. The DLC does add great content. There are plenty of new characters and loads of new customization options for your character. But these can get pricey at $30, $30, and $15 for each season pass on top of the $50 base game. If you’re a fan of Naruto and you enjoy co-op fighting games, you might really like Shinobi Strikers. But if you’re looking for a fighting game that has a narrative, look elsewhere.

#Naruto #Boruto #anime #ShinobiStriker #BandaiNamco