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Sherwood Extreme

A free-to-play spin on the classic Robin Hood tale, Sherwood merges it with what any love about modern PvP games.

Building on the aesthetics of Middle Ages Europe, Sherwood is rendered in stylized polygons, with a wide range of customization for your player character.

Sherwood has abilities unique to Co-op, and maps in environments ranging from seaside pirate ships to nighttime forests.

I Love the way they have the tutorial text integrated into the game’s background scenery. It both blends really well while still catching the eye of the player.

Everything is very visible, but not in a way that’s jarring or takes out of the gameplay. The 3-d word effects for headshots or explosives add a fun, cartoony element. Leaderboards also appear as physical objects in the game, which make the standing feel more solid.

Overall, it’s a fun simple game, that lovers of Fortnite and Apex will enjoy, especially with friends that might be new for this genre.

From their Steam Page

 

GRIS

“Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality.” (from the Steam Page)

Art, Music, and its deeply emotional storyline are GRIS’s selling points! The game is Simple to play, and also Short (around 4 hours total playtime). It has especially Ethereal artwork for a combined puzzle-platformer, with Tight color palettes that expand as the game continues.

Available on PC, Appstore, Switch, it has 38:1 positive to Negative reviews on Steam, which I think is pretty impressive.

Screenshot by Steam User “Yumesai”

Season

A gorgeous take on the “walking game” genre, Season’s main themes  are “Travel” and “Preservation”.

A stylized game rendered in nostalgic colors, it looks like a fairytale painting. Explore a dying world and collect what remains of a world of life and wonder.

From the offical site:

Document, photograph, draw, and record life. Through a solitary bicycle journey, form your own memories, your own vision of the world around you. Your goal? Protect these treasures from being forgotten. Your quest will lead you to discover a new world; unknown, yet familiar. You will be immersed in different societies that will make you discover the mysteries of the world of Season; a surreal version of the mid-twentieth century, where thousands of years have passed without any progress. Find out what caused the last collapse and what might cause the next one…

By Scavengers studio, due to be released this year on PC and Playstation.

 

A beat ’em Up well suited to the time of Romans…

Asterix and Obelix was a French Comic series that started 1959 (and still going strong) about Gaul (France)during the Roman Occupation. It’s a fun romp with magic potions, rambunctious bards and fiendish Romans all being explored (or beat up) by the comics namesakes’, Asterix and Obelix.

These historic heroes are getting a 2d beat-‘em-up in fall 2021!

It’ll be hand-drawn, to stay true to the style of the comics! It looks to have simple controls, and from the sneak peeks, it looks like it’ll be going through several of the comics’ storylines.

The game will have local co-op, and you can experience this historical-fantasy with your friends, and for those who read the comics, a fresh perspective on a French classic

It’ll be on these Platforms: PS4, Xbox One Consoles, Nintendo Switch, PC/Mac  – Backward compatible on PS5 and Xbox Series X|S

Obelix at work
Obelix at work

Dungeon design in DnD: The Rooms, Hallways, and the bits between your players and the Boss

A home is not an empty house; even the most neat space still has stuff in it. In Dnd,  the problem is how to describe a space without tripping up your players, while maintaining the atmosphere you want.

Where is this place going to be? Will you build the building around the location? Will you develop the building based on its occupant? Both?

Think about what people would need to live in your chosen location. For example: A Cult that lives below ground; where do they get their food? What do they do for entertainment? What do they find important in their cult, and what kind of space does that occupy? In that case, you could add in pantries, game rooms, a few sacrificial alters in front of a statue with it’s own room, a space for priests in the cult, a space for digging tools, an area for certain building or support materials, and some sort of path to remove dirt that’s been freshly dug.

Even with just this, there’s already a map being developed.

To build a place around its occupants can be more complex than just location-based design. For example, If you have archers in your castle, you’d want the tall, thin windows and battlements that will protect them; however, non-European cultures tend to use mounted archers (those on horses) more often, so the buildings in those areas don’t account for defense-based archery.

More simply, you can examine the origin and design of your boss, and what pieces of architecture would accentuate those traits. an Eldritch beast would call for a dark and imposing building, with heavy materials, the tall ceilings oozing with foreboding shadows, and stained glass windows alluding to something far beyond the Players’ knowledge. There is also a need to consider the atmosphere you’re trying to create, and creating a moodboard (a selection of images associated with what emotions you want to convey) can help.

For the individual rooms, you can search up a list of items created in the era you wish (for more historically-inspired pieces), or a list of items found in books or media for the location (for sci-fi or high fantasy). You can also review your list of occupants and wonder about what they might need for daily life, and then scatter about these items.

To spice up the interior, you can add in Furniture! Use words that can describe the atmosphere or boss as well. The furniture a person has can tell you something about them. A “bone-thin chair with a black metal back” has a much different vibe than a “warm, plush couch, made of quilted velvet”. A visible lack of furniture can set up an atmosphere of barrenness, or even when placed in context, an air of suspiciousness.  Furniture can be minimalistic, decorated, homely, and can help set up your atmosphere as well as any sounds made by a you-tube playlist.

The materials used in the room can also give it flavor. Describing types of stone using their textures or appearances, or using the wallpaper to its maximum effect. Add in color-meanings or flower symbology to tell the story of the place or its inhabitants. How well-maintained are the rooms? Do people care about the place they’re in?

You can also Give clues about your Boss in main rooms. Shed skin for scaly beasts, the odd hair or piece of fur, or even a closet with the Boss’ preferred outfits. Does your Boss have a particular diet, or habits that are unique to their species or situation?

All of the above can be used to world-build in a way can be as subtle (or dramatic) as you’d like!

Have fun designing!

DnD for Dummies

Part 1: Character Creation

When you are asked to join a Dungeons & Dragons adventure, it is rare to go as the persona you present in day-to-day life. Instead, you’re given a plethora of options for race and class, and are asked to give your Dungeon Master (DM) a backstory by the end of the week.

If you’re lost and don’t know where to begin, I’m here for you!

There are a few ways to start thinking about this problem:

  1.  What does your party need?
  2. What does your heart and soul want?
  3. What would be fun?

What does your Party need?

If you’re creating characters with everyone else in the party, they can give you fun tips on where to go with your character. Party composition (how a group is organized based on class) will depend on the kind of game your DM wants to run.

A more easy-going adventure won’t depend on perfect stat arrangement, but rather on how characters get along. For this kind of game, make sure that your character can establish a rapport with at least one other member of the party, through shared ideals, gods, race, or backstory details.

A more intense adventure (one more based on survival or monster-vanquishing) will need careful arrangements of stats. Take care to note what each class requires for use, and if this is a first time endeavor, pick an easier class to learn, like Fighter, Wizard or Barbarian.  Many Races in DnD have stats or abilities that can help with specific classes.

 

What does your Heart and Soul want?

What did you want to be when you were a kid? What characters did you want to be, to dress up and pretend to be them? Who do you envy, what parts of them do you want to emulate?

Is there any part of yourself that you wan to explore, that never gets to go out and play?

This character can be your chance to try on different genders, different mannerisms, to be a little more dramatic than usual, to do something new or unusual.

 

What would be fun?

What character concepts have you thought of that you think would knock people’s socks off? Is there a character that this group of friends finds entertaining?

You and the DM can also create a character made for their world, one that holds secrets, or carries the plot, or has aspects unique to the campaign.

 

Communication is what makes any group sing, and character creation is no exception.

 

For additional character creation tips, the official DnD site is https://www.dndbeyond.com/

Ultimate Universe

Ultimate Universe Mod

The Ultimate Universe is/was a total conversion modification of the PC Game, Star Trek: Legacy (released in Late 2006). It is a collaboration of many individuals driven to make the best of Star Trek Legacy. 

 

You MUST start with a Fresh Clean unmodded Legacy install. If you try installing over UU1.0 or 1.5 you will CERTAINLY have problems! This is part 1 of a 2 part installer. Be sure to grab Part 2 of 2 as well, both are required!. UU2.0 is a FULL INSTALL.

Now that’s out of the way. You will find a new menu structure, more
races, enhanced missions, the new Vs Armada, and Instant Vs modes. As
well as the new “Exploring History” mode which is a mostly non combat
mode that explores Earth and Mars development from the NX-01’s time to
the NCC-1701F.

Great new intro, loading screens and main menu
graphic by Mindwipe. Three interviews with the CoWriter of the Stock
Campaign Derek Chester done by Mindwipe himself and a TMP Theme music
vid with Mike Shaw. Rebuilt main menu by Muldrf. Enhanced Explosions and
weapon effects by Miri as well as some nice new glow work on some of
our favorite starships.

Here’s my Favorite Miri Explosion sequence!

New Terran Empire ships by Nix and new Section
31 by Gan as well as some other offerings. Additional ships by Maxloef.
New Map Editor menu structure with easier navigation setup by Tjoz with
nearly all flyable 2.0 ships as well as the stock components.

A fair number of ships by MRJohn have been added. And lets certainly not
forget DJ Curtis’s beautiful Century and Vivace Class starships.
Enhanced UUTools utility and the new LMTools Modding Utilties have been
released as well, also the Legacy Mission Editor is included although the
LMTools has full mission building abilities built in. I have included
the Modinstaller for good measure for any aspiring modders out there
who might find use for it.
Ultimate Universe 2.0 - Part 1

————————————-
Nov 27th, 2009 – Part 2 of 2
You will find a new menu structure, more races, enhanced missions, the new Vs Armada, and Instant Vs modes. As well as the new “Exploring History” mode which is a mostly non combat mode that explores Earth and Mars development from the NX-01’s time to the Ncc-1701F.

Great new intro, loading screens and main menu graphic by Mindwipe. Three interviews with the CoWriter of the Stock Campaign Derek Chester sone by Mindwipe himself and a TMP Theme music vid with Mike Shaw. Rebuilt mainmenu by Muldrf. Enhanced Explosions and weapon effects by Miri as well as some nice new Glow work on some of our favorite starships. New Terran Empire ships by Nix and new Section 31 by Gan as well as some other offerings. Additional ships by Maxloef. New Map Editor menu structure with easier navigation setup by Tjoz with nearly all flyable 2.0 ships as well as the stock components. A fair number of ships by MRJohn have been added. And lets certainly not forget DJ Curtis’s beautiful Century and Vivace Class starships. Enhanced UUTools utility and the new LMTools Modding Utilties have been released as well, also the Legacymissioneditor is included although the LMTools has full mission building abilities built in. I have included the Modinstaller for good measure for any aspiring modders out there who might find use for it.
Ultimate Universe 2.0 - Part 2

————————————-
April 7, 2011 – Hosted by Moddb
Ultimate Universe 2.2 Update (Build 2) – This release includes updates to a fair number of existing ships to add features to them such as breaking nacelles with plasma effects, animated bussards, reduced torpedo circling, bump maps, and some torpedo circling prevention work. There are also a number of new ships, Wagaugusto’s Olympic Class. Phoenix’s TOS Proxima which was released to public in December is now included. The ole Marauder from BC ported by Muldrf with Acidfluxxbass’s take on it’s textures and Miri and Gan’s effects and weapons. Galaxy X (Evolution) Class, The Icarus Class. There are also numerous ships by Rudianos. Additional texture work by Gan and Acidfluxxbass on various ships. Great new effects work by Miri as usual. New Destruction Damage work by Gan making it a bad idea to get to close to a dying ship..

Ultimate Universe 2.2 Update (Build 2)

Please note that this does not represent (yet) the full extent of the mod. This site will, when time permits, contain credits and readmes for the many great talents involved in the making of the mod.

See the Full Mod with more notes at MODDB!

Thank you for years of Support!

Ultimate Universe
Click for BIG Picture!

 

Chris Jones Gaming - 2008 Logo
Ultimate Universe Mod by Chris Jones Gaming

Solasta: Crown of the Magister

Solasta: Crown of the Magister is a turn-based RPG in early access, available on Steam for 20% off until December 22nd. The team behind the game, Tactical Adventures, are longtime fans of traditional tabletop RPGs like Dungeons & Dragons. It’s their goal to bring that traditional RPG feel to a PC in the smoothest way possible. Dice rolls and character creation are a huge part of the game, just like old pen-and-paper games. Despite the game being single player, you create an entire team of heroes.  Even though you play by yourself and the game is still being fleshed out, its community is already growing.

Bird's eye view of combat
Solasta features turn-based combat where damage and hit chance are based on dice rolls

Saving Solasta

Playing as a team of four, the player must embark on a journey to save the would of Solasta. The player will traverse through varied areas, from ruins and forts to deserts and forests. The game features a dynamic environment where much of the game can be interacted with. For example, bridges or walls can collapse and crush both your team and your enemies. Solasta: Crown of the Magister features a few other special mechanics that are callbacks to certain tabletop games. The management of light sources is an important mechanic. If you emanate a lot of light, you’ll become a target for enemies. But if there’s not enough light, you won’t be able to see your enemies. And just like D&D, every attack in the game has a dice roll behind it.

A ruin, crumbling
With dynamic environments, enemies can get wiped out if they’re standing in the wrong place. But the same can be said for your team.

A Perilous Journey

The player will find enemies in many forms. There will be an assortment of monsters in their way, including giant spiders, orcs, and the undead. Without being tied to a board on a table, the game is also in three dimensions. This gives players the ability to climb, crawl, fall, or fly around the game. Like any good mythical RPG, there are many options when it comes to creating your characters. You can customize their race, class, background, looks, and stats. Whether you want to be a sneaky archer, a loud warrior, or a behind-the-lines healer, Solasta gives you the chance to pursue whatever you like. If you’re a fan of traditional RPGs like D&D, keep following this game as development continues.

#Solasta #RPG #TurnBased #PCGaming #Fantasy

Cyberpunk 2077

Cyberpunk 2077 logo

This long-awaited game out of CD Projekt Red finally arrived on PS4, Xbox One, and PC on December 10th. First announced all the way back in 2012 and delayed from the previously announced release date in November, this has been among the most highly anticipated video game releases of all time. The game sold over 8 million copies through digital pre-orders alone. This game features a wide array of game mechanics that inspired an incredible amount of hype for the game. All in the first person, Cyberpunk features drivable cars, gunplay, melee combat, stealth elements, expansive skill progression, choice over the story’s direction, character customization, and the list goes on. With so much to potentially accomplish, some of these mechanics might be hit or miss for certain gamers with high standards. But what most can agree with is that the rich and unique story is among the highest quality that you can find in a game.

Residents of Night City sit at a table with a drone on it
Residents of Night City often augment their body with cybernetic implants.

Night City

Taking place in an alternate future, the setting for Cyberpunk 2077 is beautifully crafted. The graphics are among the highest quality that you can find on these systems today. You’ll need a high-end PC if you want to see the real potential of this game. You play as a named character named V, but the player has a great deal of control over who V really is. The player controls everything from what they look like to where they came from. The game starts with three paths that will influence the direction that your character takes in the story throughout the game. With Keanu Reeves casted as one of the main characters, the game’s focus is largely geared towards its storytelling. There are multiple endings that will be shown based on your decisions throughout the game. There are also various side quests that will directly influence your character and sometimes the city as a whole. Cd Projekt Red really wanted the player to feel like they control V’s destiny.

A corporate executive stands in front of a luxury car
V can come from 3 different backgrounds: Nomad, Street Kid, or Corpo

Wake up Samurai

Cyberpunk 2077 has so many gameplay features that it’s hard to compare it to other games. It wouldn’t be fair to expect driving to be at the quality of a racing game or for gunplay to be at the quality of an FPS game. Cyberpunk is really about giving the player the opportunity to choose how they want their character to go about completing the game’s quests. There are currently a wide range of bugs and issues that players have been running into, but these are very likely to be patched out in the near future. It’s possible that some of the specific mechanics might also be adjusted to improve the game even more. CD Projekt Red worked on Witcher 3 after its release and made very real improvements to the game. You can nearly guarantee that they will do the same for Cyberpunk.

#Cyberpunk2077 #Cyberpunk #SciFi #CDProjektRed